| Search Results |
|---|
|
Insomniac Games - Burbank, California, United States |
|
Insomniac Games - Burbank, California, United States |
|
Infinity Ward - Woodland Hills, California, United States
Infinity Ward is seeking a Technical Multiplayer Designer that is looking to create innovative gameplay systems, fun over the top game-modes and visceral in-game moments for an exciting new project. If your strength is on the technical side and you’re looking to make a shift from Engineering to Design we want to hear from you!
|
|
Cryptic Studios - Los Gatos, California, United States |
|
Sucker Punch Productions - Bellevue, Washington, United States
Are you a technical sound designer with a love of integration? Do you dream of systems design and workflow improvements? Does your passion for scripting languages confuse your pet and/or significant other? Are you a stickler for file naming conventions? Do you sleep with a katana under your pillow? Are you a quick learning, self-starter looking for a fun challenge and a great team to collaborate with? Did the preposition ending that last question upset you?
|
|
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch, the studio that created Ghost of Tsushima, is looking for an Audio Programmer to join our studio in Bellevue, WA. When you are playing a game, can you close your eyes and feel the space you are in? Is it large or cramped, an open field or an echoing valley? Does it have insects, birds or small creatures scurrying around? Can you tell if there are enemies nearby, and how the music can accentuate the feeling of calmness or immediate danger? If yes, our talented audio team generates gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience. Whether you are working on missions, UI, music, dialogue, or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.
|
|
HakJak Studios - Boise, Idaho, United States |
|
Plarium USA, LP. - San Mateo, California, United States
We are looking for a talented Senior Game Server Engineer with multiplayer network expertise to join our team. You will help lead the real-time PvP and Co-Op features for our current game. We have a highly collaborative process, where you will work directly with our creative teams to create amazing experiences.
|