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Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.
Sucker Punch Productions's logo
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch, the studio that created Ghost of Tsushima, is looking for an Audio Programmer to join our studio in Bellevue, WA. When you are playing a game, can you close your eyes and feel the space you are in? Is it large or cramped, an open field or an echoing valley? Does it have insects, birds or small creatures scurrying around? Can you tell if there are enemies nearby, and how the music can accentuate the feeling of calmness or immediate danger? If yes, our talented audio team generates gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience. Whether you are working on missions, UI, music, dialogue, or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.
Sucker Punch Productions's logo
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
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