{"company_image_mobile_file":"https:\/\/d1506sp6x4e9z7.cloudfront.net\/gamasutra\/uploads\/944557.jpg","company_id":"64","company_name":"Insomniac Games","job_title":"Sr. Technical Sound Designer","job_formatted_location":"Burbank, California","long_description":"
Are you interested in becoming a Senior member of our audio team? If so, read on! The Senior Technical Audio Designer at Insomniac Games is responsible for coordinating and completing tasks related to technical audio implementation, scripting and audio pipeline efficiencies utilizing game engine and Wwise middleware to improve the overall quality level of immersive audio in games. This role works closely with the Audio Designers, Audio Leads, Design and Core teams to design and develop systems that increase workflow productivity and allow maximum audio creativity and quality.<\/p>\n
Essential Duties and Responsibilities include the following:<\/strong> Education and\/or Experience:<\/strong> Other Skills:<\/strong> Thank you for considering Insomniac and our audio team, we look forward to reviewing your submissions!\u00a0 Please be sure to include your reel \/ website so we can review work samples as part of your application.<\/p>\n \u00a0<\/p>","long_description_clean":"Are you interested in becoming a Senior member of our audio team? If so, read on! The Senior Technical Audio Designer at Insomniac Games is responsible for coordinating and completing tasks related to technical audio implementation, scripting and audio pipeline efficiencies utilizing game engine and Wwise middleware to improve the overall quality level of immersive audio in games. This role works closely with the Audio Designers, Audio Leads, Design and Core teams to design and develop systems that increase workflow productivity and allow maximum audio creativity and quality.\nEssential Duties and Responsibilities include the following:\u2022 Builds, manages, and is responsible for a variety of audio systems to optimize and refine audio pipelines across all projects.\u2022 Establishes and documents best practices for technical audio workflows for implementation across studio.\u2022 Ensures sound effects meet technical requirements- including voice channel limits, memory management, prioritization, etc.\u2022 Acts as an advocate with Core and other cross-discipline members of the development team to identify and develop strategies for implementing sound effects that yield highest quality results\u2022 Identifies, investigates, and oversees the resolution of technical sound effect bugs during all stages of production\u2022 Adept at mixing game sound effects and contributes to technical elements of final sound design mix\u2022 Able to perform advanced scripting using visual scripting tools.\u2022 Conceptualizes, creates, and implements unique sound effects that match the style and tone for game.\u2022 Communicates progress toward goals on a regular basis with audio directors, audio leads and project managers.\u2022 Represents technical audio as needed, in production meetings\u2022 Other duties may be assigned\nEducation and\/or Experience:\u2022 Bachelor's degree (B.A.) from a four-year college or university; or five to seven years related experience and\/or training; or equivalent combination of education and experience.\u2022 Focus on experience in technical sound effect design, creation, mixing, processing and implementation or computer game product development experience and delivery of a AAA game in an Audio\/Sound role, a plus.Computer Skills:\u2022 Advanced, in-depth experience with Wwise and Audio Plug-Ins is a must\u2022 Proficient with multitrack project mixing software\/hardware and session set-up (Avid Pro Tools and Reaper experience preferred)\u2022 Proficient with mixing stereo and surround sound formats\u2022 Proficient with PC-based sample editors (Sound Forge)\u2022 Knowledgeable with both PC and Mac-based operating systems\u2022 Good working knowledge of Microsoft Office Suite\u2022 Experience with Python, Lua, C++ or visual scripting languages (aka blueprints) a plus\nOther Skills:\u2022 Thoroughly understands the foundations of dynamic, frequency, and time-based effects as well as audio synthesis\u2022 Thorough understanding of audio compression technologies and surround sound formats\u2022 Emphasis in sound effect and dialogue mixing and post-production work\u2022 Emphasis on microphone placement, operation and recording\u2022 Basic understanding of audio physics principles\u2022 Strong written and verbal communication skills required\u2022 Must be able to present ideas clearly and work well within a large team environment\u2022 Film or television production\/location recording experience preferred\u2022 Understanding of music\/ playing an instrument is a plus\nThank you for considering Insomniac and our audio team, we look forward to reviewing your submissions!\u00a0 Please be sure to include your reel \/ website so we can review work samples as part of your application.\n\u00a0","apply_link_clean":null,"apply_link_is_external":"1","apply_link_has_applied":null,"apply_link_has_no_resumes":null,"apply_link_error_text":null,"save_link_has_saved":null,"company_image_mobile_file64":"https:\/\/d1506sp6x4e9z7.cloudfront.net\/gamasutra\/uploads\/resized_logos\/944557_iphone64.jpg"}
\u2022 Builds, manages, and is responsible for a variety of audio systems to optimize and refine audio pipelines across all projects.
\u2022 Establishes and documents best practices for technical audio workflows for implementation across studio.
\u2022 Ensures sound effects meet technical requirements- including voice channel limits, memory management, prioritization, etc.
\u2022 Acts as an advocate with Core and other cross-discipline members of the development team to identify and develop strategies for implementing sound effects that yield highest quality results
\u2022 Identifies, investigates, and oversees the resolution of technical sound effect bugs during all stages of production
\u2022 Adept at mixing game sound effects and contributes to technical elements of final sound design mix
\u2022 Able to perform advanced scripting using visual scripting tools.
\u2022 Conceptualizes, creates, and implements unique sound effects that match the style and tone for game.
\u2022 Communicates progress toward goals on a regular basis with audio directors, audio leads and project managers.
\u2022 Represents technical audio as needed, in production meetings
\u2022 Other duties may be assigned<\/p>\n
\u2022 Bachelor's degree (B.A.) from a four-year college or university; or five to seven years related experience and\/or training; or equivalent combination of education and experience.
\u2022 Focus on experience in technical sound effect design, creation, mixing, processing and implementation or computer game product development experience and delivery of a AAA game in an Audio\/Sound role, a plus.
Computer Skills:<\/strong>
\u2022 Advanced, in-depth experience with Wwise and Audio Plug-Ins is a must
\u2022 Proficient with multitrack project mixing software\/hardware and session set-up (Avid Pro Tools and Reaper experience preferred)
\u2022 Proficient with mixing stereo and surround sound formats
\u2022 Proficient with PC-based sample editors (Sound Forge)
\u2022 Knowledgeable with both PC and Mac-based operating systems
\u2022 Good working knowledge of Microsoft Office Suite
\u2022 Experience with Python, Lua, C++ or visual scripting languages (aka blueprints) a plus<\/p>\n
\u2022 Thoroughly understands the foundations of dynamic, frequency, and time-based effects as well as audio synthesis
\u2022 Thorough understanding of audio compression technologies and surround sound formats
\u2022 Emphasis in sound effect and dialogue mixing and post-production work
\u2022 Emphasis on microphone placement, operation and recording
\u2022 Basic understanding of audio physics principles
\u2022 Strong written and verbal communication skills required
\u2022 Must be able to present ideas clearly and work well within a large team environment
\u2022 Film or television production\/location recording experience preferred
\u2022 Understanding of music\/ playing an instrument is a plus<\/p>\n