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Naughty Dog - Santa Monica, California, United States
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.
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Naughty Dog - Santa Monica, California, United States
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.
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Naughty Dog - Santa Monica, California, United States
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.
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Phosphor Games Studio - Chicago, Illinois, United States
Avalanche Software - Salt Lake City, Utah, United States
Giant Enemy Crab - Seattle, Washington, United States
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.
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We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.
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Insomniac Games - Burbank, California, United States
User Experience Researcher wanted for Insomniac Games
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Naughty Dog - Santa Monica, California, United States
Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.
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Telltale Games - San Rafael, California, United States
Osaro - San Francisco, California, United States
Deck Nine Games - Westminster, Colorado, United States
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.
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Deck Nine Games - Westminster, Colorado, United States
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.
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Game Circus - Addison, Texas, United States
Lionbridge Technologies - Irvine, California, United States
2K - Novato, California, United States
We are looking for a highly effective Software Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
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2K - Novato, California, United States
We are looking for an experienced Software Engineer to drive continuous improvements of our mission-critical online services, from inception to production delivery. Our platform keeps maturing, and will benefit from a strong arm who is proficient at managing CI/CD and has an understanding of the available tools and appliances so as to easily argue the good, the bad, and the ugly. In addition to a Unix/Windows/Linux/Mac expert, we need solid multi-platform administration skills to automate management of thousands of boxes.
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2K - Novato, California, United States
We are looking for a highly effective Full-Stack Web Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
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Schell Games - Pittsburgh, Pennsylvania, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
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