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2K - Novato, California, United States
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.
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Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Studio Wildcard - KIRKLAND, Washington, United States
Senior Gameplay Programmer
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Studio Wildcard - KIRKLAND, Washington, United States
Senior Engine Programmer
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Respawn Entertainment - Los Angeles, California, United States
We’re looking for a highly skilled Senior Software Engineer who will embrace our philosophy and share his/her hard earned expertise to create an incredible gaming experience. We’re picturing someone who is passionate and invigorated by the idea of coding first person shooters or third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!
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Sony PlayStation - Bend, Oregon, United States
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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Visual Concepts - Los Angeles, California, United States
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.
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Visual Concepts - Los Angeles, California, United States
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.
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Pulseworks - Smyrna, Georgia, United States
Visual Concepts - Los Angeles, California, United States
Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks Software Engineers to join its ongoing and best-in-industry development efforts across a multitude of platforms. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence.
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Naughty Dog - Santa Monica, California, United States
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.
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Naughty Dog - Santa Monica, California, United States
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.
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Naughty Dog - Santa Monica, California, United States
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.
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Naughty Dog - Santa Monica, California, United States
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.
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Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Disruptor Beam - FRAMINGHAM, Massachusetts, United States
We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.
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