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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.
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Infinity Ward / Activision - Woodland Hills, California, United States
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist, preferably with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.
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Infinity Ward / Activision - woodland hills, California, United States
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is searching for a Technical Art Lead with 5+ years of experience managing production of quality core reference materials libraries for art and development teams, with the ability to efficiently troubleshoot visual issues. This position will require management of small teams of artists.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is seeking an experienced Technical Artist to collaborate with development and engineering teams to procure high quality visual results and ensure tools/processes are running optimally.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is currently seeking a UI Engineer. This person will provide expertise to develop UI and work on our new FPS. If you have a strong technical background and love UI, we are looking for you.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, including Call of Duty: Infinite Warfare, is seeking a Senior Multiplayer Animator, with experience in game development and a passion for First Person Shooters.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.
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Infinity Ward / Activision - Woodland Hills, California, United States
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.
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