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Naughty Dog - Santa Monica, California, United States
Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.
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Insomniac Games - Burbank, California, United States
Insomniac Games is searching for a Mid to Sr Level UI Artist
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Insomniac Games - Burbank, California, United States
Insomniac Games is looking for a Mid or Senior Level Gameplay Programmer
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Insomniac Games - Durham, North Carolina, United States
Mid to Senior Level Programmer for Insomniac Games - Durham!
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Insomniac Games - Burbank, California, United States
Character Artist needed for Insomniac Games!
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Monomi Park - San Mateo, California, United States
Monomi Park - San Mateo, California, United States
Skydance Interactive - Marina Del Rey, California, United States
Narrative Designer
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Insomniac Games - Burbank, California, United States
Insomniac Games is searching for a Lighting Artist
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Level EX - CHICAGO, Illinois, United States
WRKSHP - San Francisco, California, United States
Supergiant Games - San Francisco, California, United States
MindBlown Labs - Any City - Remote Work, California, United States
N3TWORK, Inc - San Francisco, California, United States
N3TWORK, Inc - San Francisco, California, United States
N3TWORK, Inc - San Francisco, California, United States
Mindshow, Inc. - Los Angeles, California, United States
VR Engineer- has real world experience developing AAA game titles, solid knowledge in the fundamentals of engineering and computer science, and a passion for virtual reality.
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Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Giant Enemy Crab - Seattle, Washington, United States
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.
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We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.
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