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Phosphor Games Studio - Chicago, Illinois, United States
Phosphor Games Studio - Chicago, Illinois, United States
Avalanche Software - Salt Lake City, Utah, United States
NBCUniversal - Los Angeles, California, United States
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.
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NBCUniversal - Los Angeles, California, United States
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to work on the games team and help is ideate cross promotion campaigns and be our subject matter expert in player behavior!
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NBCUniversal - Los Angeles, California, United States
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to lead the monetization and in-game optimization efforts!
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NBCUniversal - Los Angeles, California, United States
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Come drive our product vision and make an impact on increasing player engagement!
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Naughty Dog - Santa Monica, California, United States
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.
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Naughty Dog - Santa Monica, California, United States
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.
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Naughty Dog - Santa Monica, California, United States
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.
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Naughty Dog - Santa Monica, California, United States
Do you love playing multiplayer games? Do you love designing maps and game modes? Are you obsessed with map design elements like sightlines, player pathing, and theming? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.
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Naughty Dog - Santa Monica, California, United States
Do you love playing multiplayer games? Are you fascinated with the nuances of things like weapon design and player progression systems? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.
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Naughty Dog - Santa Monica, California, United States
Do you love playing games? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate designer to join our team and be a primary contributor to the design of our next game.
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Naughty Dog - Santa Monica, California, United States
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.
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Cryptic Studios - Los Gatos, California, United States
Skydance Interactive - Marina Del Rey, California, United States
Sr. Technical Artist
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Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Deep Silver Volition - Champaign, Illinois, United States
Avalanche Software - Salt Lake City, Utah, United States
We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.
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Giant Enemy Crab - Seattle, Washington, United States
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.
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Skydance Interactive - Marina Del Rey, California, United States
Character Artist
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