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Naughty Dog - Santa Monica, California, United States
Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.
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Insomniac Games - Burbank, California, United States
Insomniac Games is searching for a Mid to Sr Level UI Artist
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Insomniac Games - Burbank, California, United States
Insomniac Games is looking for a Mid or Senior Level Gameplay Programmer
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Insomniac Games - Durham, North Carolina, United States
Mid to Senior Level Programmer for Insomniac Games - Durham!
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Insomniac Games - Burbank, California, United States
Character Artist needed for Insomniac Games!
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Monomi Park - San Mateo, California, United States
Monomi Park - San Mateo, California, United States
Skydance Interactive - Marina Del Rey, California, United States
Narrative Designer
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Insomniac Games - Burbank, California, United States
Insomniac Games is searching for a Lighting Artist
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Supergiant Games - San Francisco, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Telltale Games - San Rafael, California, United States
Infinity Ward / Activision - Woodland Hills, California, United States
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.
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Infinity Ward / Activision - woodland hills, California, United States
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.
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Infinity Ward / Activision - Woodland Hills, California, United States
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.
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2K - Novato, California, United States
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.
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We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.
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Hangar 13 - Novato, California, United States
Hangar 13 is looking for an experienced artist to join our VFX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies, but have real-time experience. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.
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Iron Galaxy Studios - Chicago, Illinois, United States
Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented Design Director. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you.
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Sony PlayStation - Bend, Oregon, United States
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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