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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.
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Infinity Ward / Activision - Woodland Hills, California, United States
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist, preferably with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.
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Infinity Ward / Activision - woodland hills, California, United States
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is searching for a Technical Art Lead with 5+ years of experience managing production of quality core reference materials libraries for art and development teams, with the ability to efficiently troubleshoot visual issues. This position will require management of small teams of artists.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is seeking an experienced Technical Artist to collaborate with development and engineering teams to procure high quality visual results and ensure tools/processes are running optimally.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is currently seeking a UI Engineer. This person will provide expertise to develop UI and work on our new FPS. If you have a strong technical background and love UI, we are looking for you.
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Naughty Dog - Santa Monica, California, United States
Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.
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2K - Novato, California, United States
We Need Someone to own and begin efforts at building and planning tools and pipeline for our development. You will work closely with artists and designers to develop tools that both enable their work and make it more efficient. You will be working across pipeline and in the Unreal Editor to build new tools and make existing tools better.
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2K - Novato, California, United States
We Need Someone to lead development of our AI Systems in a strongly narrative and systemic game. We have high ambitions for tying AI and storytelling together and it will be your responsibility to crystallize that ambition and design the AI systems from the ground up. You will be in close collaboration with Design leadership to flush out the designs for world AI systems, NPC archetypes, and AI behaviors. You will lead the AI team in achieving those objectives. You will also be expected to help push our conception of what is possible in this arena doing as much to advance the ambition as you will attempt to build it.
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2K - Novato, California, United States
We Need Someone to lead development of our gameplay systems in a strongly narrative and systemic game. You will work closely with design to advance and implement the vision for the gameplay systems. In this role you will sit across the intersection of design, engineering, animation, audio and user experience. You will be expected to be fluent across all of these disciplines and be able to help everyone achieve their respective ambitions. We believe that a truly good gameplay engineer is one of the hardest positions to find and we hope that you are that person.
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2K - Novato, California, United States
We Need Someone to lead and direct our core engineering team. You will be a vital member of the team's leadership team and co-direct the engineering team with the Gameplay Technology Director. The pair of you can work out the details of exactly who owns which system but nominally yours might include: rendering, animation, pipeline, tools, and any new core systems that we require. You will be responsible for collaborating with the rest of the leadership team and, through those conversations and your own inspiration, helping to set and sell the vision for the engineering department.
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Treyarch - Santa Monica, California, United States
Yacht Club Games - Marina del Rey, California, United States
Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward, developer of numerous award winning games, including Call of Duty: Infinite Warfare, is seeking a Senior Multiplayer Animator, with experience in game development and a passion for First Person Shooters.
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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.
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Infinity Ward / Activision - Woodland Hills, California, United States
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.
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Hangar 13 - Novato, California, United States
We are looking for a highly skilled and innovative Lead Character TD to drive Hangar 13’s character pipeline development. You’ll bring new ideas and push new technology and techniques as we continue to build upon our prior success and drive the quality of our characters and character performance forward for our next AAA game project.
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Insomniac Games - Burbank, California, United States
Insomniac Games is looking for a Mid to Senior Level Engine Programmer
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Hangar 13 - Novato, California, United States
Hangar 13 is seeking a Senior Animator for our upcoming project teams. You will work closely with the animation lead and the lead game designer to create visually compelling narrative animation within our game. We expect you to have a passion for games as well as demonstrate a clear knowledge of the principles of animation in your work. As an animator with Hanger 13, you would be responsible for animating characters using a combination of keyframes and motion capture. You will work with our Lead Animator to figure out how best tell the story of our characters and our world both in and out of gameplay.
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Insomniac Games - Burbank, California, United States
User Experience Researcher wanted for Insomniac Games
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Phosphor Games Studio - Chicago, Illinois, United States
Crystal Dynamics - Redwood City, California, United States
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