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Tripwire Interactive LLC - Roswell, Georgia, United States
Tripwire Interactive is looking for an AI Programmer to join the Tripwire Interactive family. Developer of the critically acclaimed Red Orchestra series and the smash hit Killing Floor series, Tripwire has a history of developing some of the most popular multiplayer games in the world. If you are an AI Programmer with the skills and the passion to make Killing Floor 2’s monsters even scarier, then Tripwire Interactive is the right place for you.
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Deep Silver Volition - Champaign, Illinois, United States
Deep Silver Volition - Champaign, Illinois, United States
University of Oklahoma - Norman - Norman, Oklahoma, United States
Integrated Military - Remote Work Possible, Florida, United States
Cloud Imperium Games - Austin, Texas, United States
Cloud Imperium is looking for a DevOps Engineer to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - Austin, Texas, United States
Cloud Imperium is looking for an Animation Programmer to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - Austin, Texas, United States
Cloud Imperium is looking for a Server/Backend Programmer to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - Austin, Texas, United States
Cloud Imperium is looking for a Lead Online Engineer to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - SANTA MONICA, California, United States
Cloud Imperium Games is seeking an accomplished Senior Producer for our Santa Monica, CA studio.
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Cloud Imperium Games - Austin, Texas, United States
Cloud Imperium is looking for a Lead Software Engineer to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - SANTA MONICA, California, United States
Cloud Imperium is looking for an Audio Director to work on our exciting PC space combat sim, Star Citizen!
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Cloud Imperium Games - SANTA MONICA, California, United States
Cloud Imperium is looking for an Art Director to work on our exciting PC space combat sim, Star Citizen!
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Blizzard Entertainment - Irvine, California, United States
Blizzard Entertainment is looking for an experienced test engineer to join our world class test team.
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Blizzard Entertainment - Irvine, California, United States
Blizzard Entertainment is looking for intelligent and highly motivated testers to test our games
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Blizzard Entertainment - Irvine, California, United States
Blizzard Entertainment is looking for an expert test manager
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Blizzard Entertainment - Irvine, California, United States
Blizzard Entertainment is looking for an enthusiastic, positive, and experienced software engineer manager to support our game automation engineers and foster an engineering culture.
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Blizzard Entertainment - Irvine, California, United States
Blizzard Entertainment is looking for a talented and enthusiastic lead software engineer to help drive our game automation projects and test infrastructure.
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Xaviant - Cumming, Georgia, United States
Crystal Dynamics - Redwood City, California, United States
HITN - Brooklyn, New York, United States
Obsidian Entertainment - Irvine, California, United States
Project Ohio: Concept Artist-Illustrator
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Obsidian Entertainment - Irvine, California, United States
Visual FX Artist Obsidian Entertainment is looking for a talented and self-motivated VFX Artist to join us in creating a broad range of 3D effects and animations for a highly stylized MMORPG.
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Runic Games, Inc. - Seattle, Washington, United States
Disruptive Games - Berkeley, California, United States
Our mission at Disruptive Games is to create exceptional online games that are worthy of our players' time and passion. Disruptive Games develops connected experiences for all types of games, even genres that have historically been offline. Our past experience making AAA online games helps us tackle a range of projects, from developing cutting edge multiplayer experiences to bringing innovative networked features to "single player" games. The game industry is an ever-changing environment, and at Disruptive we constantly challenge ourselves to let go of stale ideas and embrace new ones that will lead us to better games. At the same time we focus on what makes our experiences unique rather than chasing trends.
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