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Infinity Ward / Activision - Woodland Hills, California, United States
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.
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Infinity Ward / Activision - woodland hills, California, United States
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.
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Crystal Dynamics - Redwood City, California, United States
Tilting Point - New York City, New York, United States
Tilting Point - New York, New York, United States
Bartlet Jones Supernatural Detective Agency Inc. - San Diego, California, United States
Deck Nine Games - Westminster, Colorado, United States
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.
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Telltale Games - San Rafael, California, United States
2A Consulting - Seattle, Washington, United States
Gearbox Software - Frisco, Texas, United States
Gearbox Software is seeking an experienced UI Artist to help own and drive the style of our interface as we start our next exciting project. Using compelling motion graphics, 2D, and 3D designs you will work with our UI team to create innovative interfaces. We’re looking for someone passionate about UI and player experience.
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UC Davis - Davis, California, United States
Gearbox Software - Frisco, Texas, United States
Gearbox Software is looking for a passionate senior level designer to join us in crafting upcoming first person shooters. This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. Senior Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.
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Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
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