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Game Design Jobs

Game Design Jobs

Found 30 Jobs

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Skydance Interactive - Marina Del Rey, California, United States
Design Intern
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DreamSail Games - New York, New York, United States
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.
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Hangar 13 - Novato, California, United States
The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible.
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Sanzaru Games Inc. - Foster City, California, United States
Sanzaru Games Inc. - 94404, California, United States
Sanzaru Games Inc. - Foster City, California, United States
Gimmie Games - Decatur, Georgia, United States
See job description.
Vicarious Visions / Activision's logo
See job description.
Vicarious Visions / Activision's logo
See job description.
Vicarious Visions / Activision's logo
Shiny Shoe - San Francisco, California, United States
Shiny Shoe is seeking a multi-talented and self-motivated design leader to join our studio! We’re looking for someone to lead the design of future original games.
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Sony PlayStation - Bend, Oregon, United States
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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Sucker Punch Productions - Bellevue, Washington, United States
Sucker Punch Productions - Bellevue, Washington, United States
Ghost Story Games - Westwood, Massachusetts, United States
The studio formerly known as Irrational Games is looking for a Senior Designer. In this role, you will be helping to craft dynamic gameplay experiences within the incredible narrative worlds that fans of our games expect.
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Sony PlayStation - Bend, Oregon, United States
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.
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Sony PlayStation - Bend, Oregon, United States
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Lighter will help to set mood and tone while remaining true to the games open world look and feel.
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Double Fine Productions - San Francisco, California, United States
Double Fine Productions is currently looking for an experienced Lead Programmer to join our studio and lead the programming team for Psychonauts 2!
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Insomniac Games - Burbank, California, United States
Insomniac Games is looking for a Senior Designer to join our team!
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Insomniac Games - Durham, North Carolina, United States
Character TD - Insomniac Games, North Carolina
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Phaser Lock Interactive - Austin, Texas, United States
PlayQ - Santa Monica, California, United States
PlayQ is looking for a Senior Game Designer to contribute to the continuing success of one of our hit titles, here at our company headquarters in Santa Monica.This position will collaborate closely with data and production to determine, design, and implement new game features and events. In addition, this position will be responsible for ongoing level testing and tuning to optimize key game metrics.
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Bethesda Softworks - Rockville, Maryland, United States
Cold Iron Studios - San Jose, California, United States
Cold Iron is seeking an experienced Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.
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Cold Iron Studios - San Jose, California, United States
You will be responsible for helping design, develop, and tune combat systems with the goal of creating a positive and balanced gameplay experience. This will include designing and balancing enemy and boss combat behaviors, weapons, and encounters, as well as player combat abilities and weapons.
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