View Job
Director, Tools and Technology
Activision | Santa Monica CA 90405 USA | Full Time | Posted: 03/22/2013
Studio Profiletop

The company’s product portfolio includes Activision Publishing’s Call of Duty®, and Skylanders Spyro’s Adventure™ franchises and such established licensed properties asSpider-Man™, X-Men™, James Bond™, and Transformers™, as well as Blizzard Entertainment’s World of Warcraft®, Warcraft®, StarCraft®, and Diablo® franchises.
Activision Blizzard is the umbrella organization over Activision Publishing and Blizzard Entertainment and provides corporate shared services such as Legal, HR, Finance, IT, Accounting, Facilities and Sales, for both companies.
Job Descriptiontop
Great Games Start with Great People!
This is a significant time in our company's history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software. Activision Blizzard's portfolio includes such best-selling video game franchises as Activision Publishing's Call of Duty, Spider-Man, X-Men, James Bond, and Transformers, in addition to Blizzard Entertainment's StarCraft, Diablo, Warcraft and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
TOOLS TECHNOLOGY DIRECTOR
Activision's Central Technology group has an immediate opening for a hands-on Tools Technology Director. Reporting to the VP of Technology, this role's primary objective is to direct the development of significant tools technology across multiple Activision studios and titles. The ideal candidate will be an exceptional leader with the ability to recognize what tools and pipeline processes are critical to ensure the efficient development of highly polished titles across a range of genres and target platforms. Additionally, he/she will possess a clear understanding of the importance for both ambition and risk mitigation when developing video games.
The Tools Technology Director must be an excellent and persuasive communicator, capable of dealing with a wide variety of disciplines and levels of expertise. He/she must be comfortable with all degrees of ownership: from ground-up coding work on a tool or feature, through personally managing a tool's development, through providing high-level feedback or guidance. To be successful, they must thrive in a challenging and ambiguous environment, and be adept at driving quality regardless of team, schedule, or budget.
The Tools Technology Director has three broad areas of responsibility.
Tools Technology Oversight
- Review tools plans in light of prospective game features and TDD's. Provide verbal and written assessments.
- Work with teams early on to establish tools needs, stay in touch throughout project to ensure tools tech is progressing appropriately.
- Provide expert opinions of internal and 3rd party tools technology.
Tools Technology Assistance
- Act as tools liaison across ATVI teams.
- Actively shepherd and represent high-priority tools issues across departments within ATVI.
- Oversee the design, implementation and deployment of critical tools technology.
- Find and direct resources to solve critical tools problems.
- Engage in hands-on development and troubleshooting work where appropriate.
Tools Technology Leadership
- Identify, prioritize, and deploy tools solutions across all of ATVI
- Personally manage a staff of Tools Engineers
- Personally represent ATVI to first parties and other senior technology partners
- Champion critical tools technology within ATVI
Requirements:
- Minimum 8 years relevant industry experience, with minimum 3 years in a technical leadership role
- Must have a strong technical and strategic tools and pipeline vision
- Comfortable in a fast paced environment and able to cope with ambiguity and effectively allocating limited resources
- Comfortable communicating with team members from both engineering and content creation disciplines
· Excellent C/C++ skills with ability to write efficient, robust code
- Able to be flexible and work independently when necessary
Desirable:
· Experience with any digital content creation tools (MAX, Maya, Unity, GtkRadiant, etc.)
· Proven record of designing tools for non-technical customers
· Solid understanding of good user interface design principles
· Solid knowledge of 3D Math
· Experience with C#/.NET
· Experience using Perl, Python, or other scripting language
· Experience using SQL
This job listing originated on Gamasutra.com, the game industry's leader.
Experience Requiredtop
Job Detailstop
| Location | Santa Monica, CA, 90405, United States |
|---|---|
| Categories | Executive / Management |
| Relocation Cost Paid | None |
Location Maptop
Contact Informationtop
| Contact Name | Not Specified |
|---|---|
| How to apply | Applications are no longer accepted for this job posting. |
| Job Code | STU000060 |