Sr. Texture Artist
CCP - North America | Decatur GA 30030 USA | Full Time | Posted: 01/24/2013
We have employees from over 30 countries, representing a truly international community and we are growing in 2010.
CCP - SHANGHAI, CHINA - the home of DUST 514, console game with 70 employees in a new office that is looking for creative talent in programming and art.
CCP - REYKJAVIK, ICELAND - our Corporate Headquarters, and the home of EVE Online. situated next to the harbor with views of the mountains, water and the city. Walking distance from downtown.
CCP - NEWCASTLE, UK - a key technology center for CCP. Famous for great ale and wonderful people, Newcastle sits on the north bank of the River Tyne, just 200 miles from London.
CCP - DECATUR, GEORGIA - inside the Atlanta perimeter in the heart of downtown Decatur, full of great shops and restaurants.
CCP North America is looking for an extremely talented senior artist to establish the standards and drive the quality of the textures and materials for the groundbreaking World of Darkness. The ultimate candidate is an artistic and technically competent person with a passion and clear expertise in material creation and surfacing along with the ability to deliver texture assets and libraries at the highest quality level.
The Senior Texture Artist will help define and refine the material related pipelines and proprietary tools needed to create some of the most impressive surfaces, environments, and characters attempted in games.
Setting clear and impressive quality expectations and requirements for all surfaces in a visually stunning game
Translating mood and style from concept art to in-game environments and characters
Work with the Art Director to establish and achieve the desired style and visual look for the game
Work with the graphics and lighting teams to establish new groundbreaking methodology and tech
Be responsible for the surface style, texture, and material libraries to ensure quality, consistency, scalability, and performance
Collaborate closely with the tech artists and the rendering engineers to provide feedback on and improve the material technology, tools, and workflows
Work with the environment and character teams to deliver the highest quality visual experience
This job listing originated on Gamasutra.com, the game industry's leader.
Incredible expertise in traditional arts and the ability to create 2D texture maps
Advanced understanding of layered materials and techniques utilizing specialized shaders and procedural content.
Strong understanding of digital painting, color theory, lighting, and surface qualities
3+ years of experience as a dedicated texture or material artist for games or film
Shipped and worked full cycle on at least one AAA game.
Detailed technical knowledge of game asset construction and material pipeline concepts
Expertise and experience in the development of material and shader related tech
Experience with content creation in software packages like Maya and Photoshop
Excellent technical and artistic problem solving skills
Formidable leadership skills, creative vision, and passion for games
Good communication skills, ability to communicate and work effectively with others
Working knowledge of benefits and challenges in a deferred renderer as it pertains to lighting and materials
SPECIAL NOTE: All candidates are required to send a resume AND a portfolio with their application (website link, digital files, prints, samples, etc.). Please post that information in the "Other Info" field when applying. Applications without portfolio or samples will not be processed.
|Location||Decatur, GA, 30030, United States|
|Categories||Art / Animation|
|Contact Name||Scarlet Dangerfield|
|How to apply||Applications are no longer accepted for this job posting.|
|Job Code||Sr. T|