Senior Technical Artist (Retro)
Retro Studios - Nintendo | Austin, TX TX 78753 USA | Full Time | Posted: 01/23/2013
Retro Studios is Headquartered in beautiful Austin, Texas. With rolling hills to the north, rivers threading through town, abundant wildlife, a diverse music scene, and a laid-back cosmopolitan nature, Austin is a dynamic and truly wonderful place to live. The weather's great (if a little on the warm side), and plenty of outdoor activities await. There's something for everyone in Austin, especially if you're a connoisseur of all things barbecue.
Purpose/Summary: An individual contributor who ensures that art and animation production is enhanced by the use of advanced technical processes, systems and software.
*Essential Duties: Works directly with artists, animators and engineers to develop software tools and scripts that enhance and streamline the creation of art and animation. Prepares and implements technically challenging art and animation as required. Participates in determining technical and artistic approaches and in developing new or enhanced technical tools. Mentors less experienced members of the team to develop fluency with tools and techniques. Drills down to identify root of workflow problems. Updates old techniques that fail or are limiting art and animation choices. Creates high quality art and animations. Use appropriate techniques and systems to facilitate the ability for artist and animators to produce high quality art and animation as efficiently as possible and spending as little time as possible on technical hurdles. Work with engineers to ensure art and animation quality is preserved through expert process. Identifies, plans and implements tools to address workflow issues. Maintains coding standards, writes robust, reusable, easy to understand code. Employs Object Oriented programming techniques.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Knowledge/Experience: Proven traditional artistic/technical skills in both 2D and 3D production; thorough understanding of interactive entertainment methodology and the video game production pipeline; strong organizational and communication skills; ability to solve complex technical problems; proven proficiency with 2D/3D art and animation production software and current Retro 2D/3D art production tools. Fluency in Python, QT, and MEL preferable. Minimum seven years' experience in art and animation production for interactive entertainment, including minimum of one product cycle as a technical artist in the industry.
** Applications and resumes will only be accepted through Nintendo's website, www.nintendo.com/corp/jobs.jsp, as we no longer accept paper, faxed, or emailed resumes.
We are an equal opportunity employer valuing diversity…celebrating strengths.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Austin, TX, TX, 78753, United States|
|Categories||Art / Animation, Game / Level Designer / Creative Director|
|Work Site||On site|
|Contact Name||Teia Bartz|
|How to apply||Applications are no longer accepted for this job posting.|
|Job Code||Senior Technical Artist|