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Visual Effect Artist

Ubisoft Singapore | Singapore SGP | Full Time | Posted: 01/10/2013

Studio Profiletop

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Ubisoft Singapore opened its doors on July 2008 and is the 18th Ubisoft internal development studio. Located in the Fusionopolis (Solaris @ One-North), a state-of-the-art Infocomm Technology and Media hub, the studio comprises a core team of Ubisoft veterans as well as a fast growing development team - ranging from recent graduates to industry professionals.

In the short span of four years, the full-fledged development studio has already been involved in the production of some major titles such as Assassin’s Creed Brotherhood, Assassin’s Creed 2, Assassin’s Creed 3, Ghost Recon Online, Prince of Persia : the Forgotten Sands and created independently Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled on Xbox Live Arcade and Playstation Network.

With the focus of creating and developing new high-profile AAA game titles, the expansion of the studio is expected to be rapid as it strives towards its goal of becoming 300-people strong in the years to come.

Job Descriptiontop

Role Summary

The ideal candidate for this position will be responsible for the design and implementation of Visual Effects for our next AAA project. The candidate will have a passion for making games, strong artistic skills, and an understanding of the technical constraints working within the game environment.

Responsibilities

• Create and optimise particle effects including: natural phenomena such as rain or wind, explosions, destruction, smoke, and fire.
• Create and iteratively develop game assets including geometry, full screen, and surface shader effects from inception to final review on the target hardware within the game engine.
• Follow concept art, story boards, written descriptions, and scripts to prototype and implement FX in game.
• Work closely with fellow artists, effects system programmers and game designers.
• Work closely and with direction Creative Leadership to create high quality visual effects.
• Any other ad-hoc duties, if necessary

Requirements

• Strong artistic skills and understanding Traditional Art and Animation principles
• Ability to create fully optimized and hyper realistic in-game VFX for a wide range of system requirements
• Advanced knowledge of most game development tools and ability to master proprietary tools and development processes
• Ability to work successfully in a large team of other artists, programmers, and game designers
• Excellent communication, interpersonal, and organization skills
• Ability to work under tight deadlines
• Strong work ethic, self-direction and artistic vision

Notes

• Please provide a reel with effects examples and coding samples from previous tool development with your application
• Please be prepared to take a basic Tech Art evaluation exam

Please send your applications to Singapore@ubisoft.com.

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Singapore, Singapore
Job Level Mid-Level
Categories Art / Animation, Game / Level Designer / Creative Director, Console / PC Games

Location Maptop

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How to apply Applications are no longer accepted for this job posting.
Job Code VISEFFART