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3D Environment Artist

Schell Games | Pittsburgh PA 15203 USA | Full Time, Contract | Posted: 01/09/2013

Studio Profiletop

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Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are innovative, and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park installations, web based MMO's, next generation consoles, social games, and mobile platforms.

Schell Games headquarters is located in the eclectic neighborhood that is Pittsburgh's South Side.

Schell Games is always on the lookout for the very best artists, programmers, designers, and producers to add to our growing team in Pittsburgh as we work on new and exciting projects.

Job Descriptiontop

Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently.

Our ideal candidate will have the ability to handle both technical and artistic issues during game development as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery. Passion for precise environmental/prop design and the ability to reach a wide range of styles within the media are crucial.

This candidate should have previous experience working within Zbrush and Maya to create high fidelity props and environment elements for interactive game worlds. Experience with high to low polygon pipelines and material application is required. The ability to work with lighting systems and any engine world-building experience is a plus. Any previous experience with exporting from 3d applications to separate engines for game integration is also desirable.

• Candidate should be able to make new assets match similar existing assets in all steps of the pipeline.
• Should have experience setting up efficient collision objects for individual assets.
• Will need to work within provided budgets for polygons and texture size.
• Will need to follow project-specific guidelines for optimization prior to completion of each asset.

This job listing originated on Gamasutra.com, the game industry's leader.

Experience Requiredtop

Portfolio of work must be available for review, displaying examples of various elements of environment design and propwork

Expert knowledge of Maya and ZBrush

Flexibility with adoption of art styles and direction is critical

BS/BA/BFA degree in graphic design, fine arts, animation, visual communication, or similar

Minimum 2 years industry experience in related field

Job Detailstop

Location Pittsburgh, PA, 15203, United States
Job Level Mid-Level
Categories Art / Animation
Work Site On site

Location Maptop

Contact Informationtop

Contact Name Christopher Arnold
How to apply Applications are no longer accepted for this job posting.
Primary Phone 4123900101
Job Code 3D En