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Multiplayer Level Designer - Visceral Games
Visceral Games | Redwood City CA 94065 USA | Full Time | Posted: 12/21/2012
Studio Profiletop

Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, surround ourselves with the best talent in the world, and always focus on quality. Join the team!
Job Descriptiontop
MULTIPLAYER LEVEL DESIGNER – VISCERAL GAMES
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space 3. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, surround ourselves with the best talent in the world, and always focus on quality. Join the team!
Level Designer
Overview
We are seeking an experienced Multiplayer Level Designer with shooter expertise at the Visceral Redwood Shores Studio. This is a major opportunity to contribute creatively to an exciting new IP.
Responsibilities
Conceptualize, direct, and build multiplayer levels for the game.
Own a large piece of the multiplayer level design for the game. Be able to work collaboratively with the Multiplayer Design Lead, Creative Director, and Executive Producer to create an extremely fun, satisfying and polished level design flow.
Drive level design by taking the initiative to bring all parties together to execute on the overall vision for the levels.
Be a collaborative member of the design team, and actively contribute to reviews, feedback, and playtest sessions.
Requirements
Previous experience using Lua (or equivalent) and visual scripting languages to create game mechanics.
Experience with 3D level design tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor).
Thorough knowledge of the game development process.
Must be an avid FPS gamer.
Previous experience as a Multiplayer Level Designer on shipped shooter/action titles.
Experience & Qualities Sought
Ability to conceptualize exciting level designs that will be satisfying to the player.
Ability to quickly learn new tools.
Some artistic background, formal or otherwise, is a big plus.
Deep knowledge of the multiplayer action/shooter game genre.
Strong verbal and written communication skills.
Ability to work in a mature fashion with a high-performance team.
Ability to create believable real world multiplayer level designs.
This job listing originated on Gamasutra.com, the game industry's leader.
Job Detailstop
| Location | Redwood City, CA, 94065, United States |
|---|---|
| Job Level | Mid-Level |
| Categories | Game / Level Designer / Creative Director |
Location Maptop
Contact Informationtop
| How to apply | Applications are no longer accepted for this job posting. |
|---|---|
| Job Code | Multi |