Senior Character Artist, New York
Avalanche Studios | New York City NY 10012 USA | Full Time | Posted: 12/19/2012
With the organization’s backbone based upon a unique proprietary technology, we are a studio that is passionate about creating great games. Our goal is simple: to develop the best open-world games in the industry. To make this possible, we have assembled the best and brightest staff from around the globe. We consider our employees are the most important resource we have and we work hard to insure the health and happiness of our Avalanche family. We believe it’s important to have a healthy work/life balance and we dedicate great time and energy to protecting this often discussed but rarely enforced principle. Our flextime schedule, 5 weeks of vacation and the fact that we consider consistent overtime a sign of poor management makes it possible for our employees to have this balance.
Avalanche is based on the belief in an open and friendly company atmosphere. We are great believers in the success of a flat organization and this influences everything we do. There are no closed offices at Avalanche and all projects are run in cross functional teams. The personal and family atmosphere of the company is rooted in our belief that sharing and collaboration amongst our management and staff can only lead to great things now and in the future.
You will work closely with the Art Director to ensure the future success of art creation and to help continuing our high quality. Avalanche Studios is developing for both current and next gen platforms.
•4+ years industry experience
•Previously created character models for one or more published AAA games
•Excellent skills in Maya, Photoshop and Z-brush or equivalent
•A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product
•Ability to create highly unique characters based on existing concept Art
•Strong communication skills and ability to work in a team
•Advanced understanding of generating normal maps from high poly models
•You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work
•Passion for playing and making games
A Portfolio is required demonstrating all aspects of your skills (High & Low Poly Models, Texture pages, Renders etc.). Add a link to your online portfolio in your CV. To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||New York City, NY, 10012, United States|
|Categories||Programmer / Engineer, Console / PC Games, Serious Games|
|Work Site||On site|
|Platforms||Playstation 2,Playstation 3,Xbox,Xbox 360,Windows|
|Contact Name||Ju Shim|
|How to apply||Applications are no longer accepted for this job posting.|