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Game Programmer, New York
Avalanche Studios | New York City NY 10012 USA | Full Time | Posted: 12/19/2012
Studio Profiletop

With the organization’s backbone based upon a unique proprietary technology, we are a studio that is passionate about creating great games. Our goal is simple: to develop the best open-world games in the industry. To make this possible, we have assembled the best and brightest staff from around the globe. We consider our employees are the most important resource we have and we work hard to insure the health and happiness of our Avalanche family. We believe it’s important to have a healthy work/life balance and we dedicate great time and energy to protecting this often discussed but rarely enforced principle. Our flextime schedule, 5 weeks of vacation and the fact that we consider consistent overtime a sign of poor management makes it possible for our employees to have this balance.
Avalanche is based on the belief in an open and friendly company atmosphere. We are great believers in the success of a flat organization and this influences everything we do. There are no closed offices at Avalanche and all projects are run in cross functional teams. The personal and family atmosphere of the company is rooted in our belief that sharing and collaboration amongst our management and staff can only lead to great things now and in the future.
Job Descriptiontop
As a game programmer on this project you will work with our designers to design and implement elements of combat, vehicle and character gameplay. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game.
Desired qualifications
•Experience with character scripting, animation blending and similar techniques
•Experience with profiling and optimizations
•Experience with developing tools and asset pipelines
•Experience working on multiplayer games
•Skilled in LUA, python, QT or wxWidgets
To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.
This job listing originated on Gamasutra.com, the game industry's leader.
Experience Requiredtop
•A keen sense of fun gameplay
•Familiarity with AI, physics, animation and gameplay code in general
•Strong math skills
•Basic understanding of the possibilities and challenges the PS3 and X360 hardware architectures imposes on game code
•At least one shipped AAA title for current generation consoles
•Strong communication skills and ability to work in a team
Job Detailstop
| Location | New York City, NY, 10012, United States |
|---|---|
| Job Level | Mid-Level |
| Categories | Programmer / Engineer, Console / PC Games, Serious Games |
| Work Site | On site |
| Platforms | Playstation 2,Playstation 3,Xbox,Xbox 360,Windows |
Location Maptop
Contact Informationtop
| Contact Name | Ju Shim |
|---|---|
| How to apply | Applications are no longer accepted for this job posting. |
| Job Code | Senio |