R&D Tools Engineer
Blizzard Entertainment | Irvine CA 92602 USA | Full Time | Posted: 11/21/2012
Blizzard Entertainment is seeking an enthusiastic programmer to join the cinematics R&D / tools team. This group is responsible for developing, and supporting the tools used by the cinematics department in creating animated Computer Generated (CG) shorts for all development teams. We are seeking team members who are passionate about crafting tools for producing these movies.
The primary content authoring packages are Maya, Nuke, and RenderMan driven by an in-house lighting tool. The team also uses Houdini, 3ds Max, and a suite of smaller custom tools. In creating, and supporting these tools, we tend to be polyglots.
Projects will range from smaller one-person tools (like new deformation nodes for our riggers) to larger group efforts (like a full lighting package to handle all asset rendering). All development is collaborative with production and aimed at their real-world needs to get things done.
Fluent in Python and / or C / C++.
Passion for tool development, with a service-oriented attitude.
Strong communication skills.
Strong debugging skills.
Proven track record of VFX related technology development
Film industry experience is greatly appreciated
Ability to learn and use new technologies quickly
Experience with databases - database design, and stored procedures
Experience with Windows, and Linux development
Strong math skills
Applicants must submit (i) a cover letter, (ii) a resume, and (iii) a demo or sample.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Irvine, CA, 92602, United States|
|Categories||Programmer / Engineer|
|How to apply||Applications are no longer accepted for this job posting.|