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Senior Technical Effects Artist

Sucker Punch Productions | Bellevue WA 98004 USA | Full Time | Posted: 11/13/2012

Studio Profiletop

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In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!

Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, a work environment customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our vision for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.

Additional information can be found on the company's Web site at http://www.suckerpunch.com/.

Job Descriptiontop

When you see a real explosion do you critique it's composition and think about how to re-create it in a real-time engine? Do you spend your days thinking about how to describe fire with shaders and physics? Do you love taking a raw idea and blazing a trail for artists by prototyping visuals? If so, Sucker Punch is the place for you! Our team is small but the opportunity to create unique effects is huge. We are looking for a technically minded visual effects artist to help us push forward what is possible within realtime VFX. Applicants should be able to work collaboratively on our VFX team and with outside departments such as art, design and engineering. Responsibilities will include a broad range of tasks such as creating particle simulations, dynamic objects and prototyping shaders. Breadth of experience, problem solving skills and personal initiative are key qualities for this position.

Qualifications:
- Deep understanding of timing, scale, color, composition, motion and physics for particle effects.
- Strong grasp of vector math and pixel shaders.
- Technical artist or comparable experience.
- Texture creation expertise, either 2D painting/photosource or 3D renders.
- Experience working between art, design and engineering departments.
- Basic modeling and UVmap understanding.
- Ability to give useful critiques of VFX as well as receive feedback and art direction.
- Strong communication skills.
- Applicants must be able to work in the USA and willing to relocate to Seattle, WA.

Bonus:
- One or more next-gen AAA shipped titles.
- Pre-rendered visual FX creation.
- Extensive real-time effects creation experience.
- UDK or HLSL shader writing experience.
- Lighting experience.
- Maya expertise.
- Houdini knowledge.

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Bellevue, WA, 98004, United States
Job Level Senior
Categories Art / Animation

Location Maptop

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How to apply Applications are no longer accepted for this job posting.
Job Code 12.8002SP