Software Engineer (NST)
Nintendo of America Inc. | Redmond WA 98052 USA | Full Time | Posted: 11/02/2012
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Please include a cover letter detailing your experience and enthusiasm for this position
Description of Duties:
-An individual contributor that develops, writes and debugs small general sections of code for assigned game software projects.
-Develops, writes, tests, debugs and implements code. Writes clear, maintainable, portable code. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team, to ensure delivery of Nintendo's high standard of quality and timeliness.
-Implements defined tasks of unit / team / projects.
-Receives work in the form of short- and mid-term assignments that sometimes require use of independent judgment that sometimes require the use of independent judgment outside of established procedures.
-Supply supporting information to determine short- and mid-term objectives of assigned unit I team I projects.
-Solves problems that require special knowledge in entry level; good organizational and communication skills. Has talent to come up with creative solutions.
-Interacts with internal and external peers and/or managers to exchange information related to assigned activities.
-Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects, or schedule on short notice.
-Weekend and holiday work may be required.
Summary of Requirements
-Motivated individual interested in bringing web-oriented technologies to Nintendo platforms!
-Strong programming skill in low-level languages (such as C), object-oriented language and advanced feature (such as C++, STL)
-Experience in open source project development (e.g. libCURL, FreeType, etc.)
-Development experience converting or extending functionality of WebKit to a new platform is a BIG plus
-Experienced in area of specialization. Typically has 3 to 5 years of progressively complex related experience. Experience working on professional products including shipped software is expected.
-Good understanding of interactive entertainment methodologies and production pipeline; good organizational and communication skills.
-Computer science related college degree or above is expected.
** Applications and resumes will only be accepted through Nintendo's website, www.nintendo.com/corp/jobs.jsp, as we no longer accept paper, faxed, or emailed resumes.
We are an equal opportunity employer valuing diversity…celebrating strengths.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Redmond, WA, 98052, United States|
|Categories||Art / Animation, Programmer / Engineer|
|Work Site||On site|
|Contact Name||Teia Bartz|
|How to apply||Applications are no longer accepted for this job posting.|