Senior Graphics Programmer, New York
Avalanche Studios | New York City NY 10012 USA | Full Time | Posted: 11/01/2012
With the organization’s backbone based upon a unique proprietary technology, we are a studio that is passionate about creating great games. Our goal is simple: to develop the best open-world games in the industry. To make this possible, we have assembled the best and brightest staff from around the globe. We consider our employees are the most important resource we have and we work hard to insure the health and happiness of our Avalanche family. We believe it’s important to have a healthy work/life balance and we dedicate great time and energy to protecting this often discussed but rarely enforced principle. Our flextime schedule, 5 weeks of vacation and the fact that we consider consistent overtime a sign of poor management makes it possible for our employees to have this balance.
Avalanche is based on the belief in an open and friendly company atmosphere. We are great believers in the success of a flat organization and this influences everything we do. There are no closed offices at Avalanche and all projects are run in cross functional teams. The personal and family atmosphere of the company is rooted in our belief that sharing and collaboration amongst our management and staff can only lead to great things now and in the future.
Avalanche studios is currently looking for an experienced Senior Graphics Programmer to be a key contributor to our New York studio. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals. We have a solid reputation for producing great looking open-world games and this is a great opportunity for the candidate who wants to play an instrumental role on a small team developing our next-generation graphics engine. You will be responsible for designing, developing and maintaining both high level and low level graphics-related systems within the Avalanche Engine. We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists to make our world come to life.
This job listing originated on Gamasutra.com, the game industry's leader.
* Excellent linear algebra skills
* Good knowledge of the XBOX360, PS3, DX10/11 rendering architectures and APIs
* Solid background in rendering with experience in shaders, geometry processing and lighting
* Experienced with CPU/GPU optimizations
* A passion for playing open-world games
|Location||New York City, NY, 10012, United States|
|Categories||Programmer / Engineer, Console / PC Games|
|Work Site||On site|
|Platforms||Playstation 3,Xbox 360,Windows|
|Contact Name||Ju Shim|
|How to apply||Applications are no longer accepted for this job posting.|
|Primary Phone||+1 212-993-6447|