View Job

This job is no longer available

Lead Designer, Technical

Monolith Productions | Kirkland WA 98001 USA | Full Time | Posted: 10/26/2012

Studio Profiletop

logo

About Monolith Productions:

Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, Washington, and develops games for the PC and next-generation platforms.

Over the past 10 years, Monolith has risen to critical acclaim with products such as the FEAR franchise, the Condemned series, the No One Lives Forever franchise, Aliens vs. Predator 2; and Shogo: Mobile Armor Division. Monolith has focused primarily on first person action games with a strong emphasis on storytelling and atmosphere. In addition, Monolith has extensive internal expertise creating cutting edge tools and technology to support our products. The company’s number one goal is to create fun, compelling games to excite the imaginations of gamers everywhere.

Since its inception, Monolith has been fortunate to have talented and dedicated team members who have helped it evolve into a company that not only builds great games but also strives to create a fun and interesting work environment for all employees.

Job Descriptiontop

SUMMARY OF POSITION

WB Games Inc. seeks a Lead Technical Designer who will be responsible for working with the design and technical art team to define level construction standards, metrics and best practices. You will create examples of these standards for the rest of the design team, through the use of proprietary and 3rd party tools. The Lead Designer is responsible for collaborating with the rest of the design team, artists, and engineers to ensure that everyone has clear expectations for level construction and workflows are documented and clearly communicated to the team.

JOB RESPONSIBILITIES

  • Work with the Design team to create levels that meet Gameplay and Aesthetic goals while living within the technical constraints of our proprietary technology.
  • Mentor the design team focused on workflow improvements and implementation details, providing regular feedback on their work and workflow.
  • Work with the Design team to define, document and communicate Design requirements focused on providing metrics to the design team. Such as scale standards, Gameplay space requirements, AI setup, quest scripting, and level construction best practices.
  • Work with the Engineering and Technical Art teams to define, document and communicate level construction benchmarks.
  • Work with the Production, Design Leads and the Technical Artists to deconstruct the level construction process, to establish measurable development phases with specified goals.
  • Create and maintain living documentation detailing the level construction process and standards that keeps pace with the project's progress and accurately conveys all necessary information to dependant teams.
  • Work with the technology team on workflow improvements for the design team.
  • Participate in play tests of other WB games and provide meaningful, actionable feedback.

  • JOB REQUIREMENTS

  • Associate degree or equivalent job experience preferred.
  • 8+ years of game design experience required.
  • Shipped at least 3 console/PC titles as a designer or equivalent, with at least one of those being in the 3rd person action 3rd person action/adventure genre.
  • An understanding of gameplay flow and systems.
  • Excellent communication skills and ability to work collaboratively with programmers, artists, and other designers.

  • Expertise in a variety of editors and scripting languages required.
  • Comprehensive knowledge of game design principles, the computer gaming industry and its products.

  • Professional experience working with level design on a large-scale project.
  • Effectively work under the pressure of competing demands and short time lines.
  • Willing to commit to the team in terms of time & effort given.
  • This job listing originated on Gamasutra.com, the game industry's leader.

    Job Detailstop

    Location Kirkland, WA, 98001, United States
    Job Level Senior
    Categories Game / Level Designer / Creative Director
    Work Site On site
    Platforms Playstation 3,Xbox 360

    Location Maptop

    Contact Informationtop

    Contact Name Dan Williams
    How to apply Applications are no longer accepted for this job posting.
    Job Code 133413BR