Staff Software Engineer, Gameplay
Monolith Productions | Kirkland WA 98001 USA | Full Time | Posted: 10/26/2012
Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, Washington, and develops games for the PC and next-generation platforms.
Over the past 10 years, Monolith has risen to critical acclaim with products such as the FEAR franchise, the Condemned series, the No One Lives Forever franchise, Aliens vs. Predator 2; and Shogo: Mobile Armor Division. Monolith has focused primarily on first person action games with a strong emphasis on storytelling and atmosphere. In addition, Monolith has extensive internal expertise creating cutting edge tools and technology to support our products. The company’s number one goal is to create fun, compelling games to excite the imaginations of gamers everywhere.
Since its inception, Monolith has been fortunate to have talented and dedicated team members who have helped it evolve into a company that not only builds great games but also strives to create a fun and interesting work environment for all employees.
SUMMARY OF POSITION
Warner Bros. Games Inc. seeks a Staff Software Engineer, Gameplay for the Monolith Development department. As a member of our studio's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title. As a staff level gameplay engineer, your domain will span as much of the codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.
In addition, as part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both game specific and general engineering systems across the entire codebase.
This job will require collaboration with the rest of our engineering team on issues of technical design. You will also work closely with other engineers and content development experts on implementing and refining systems to meet our designers' vision. The staff level gameplay engineer will also work with their team's production staff to help develop realistic schedules and identify all dependencies.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Kirkland, WA, 98001, United States|
|Categories||Programmer / Engineer|
|Work Site||On site|
|Platforms||Playstation 3,Xbox 360|
|Contact Name||Dan Williams|
|How to apply||Applications are no longer accepted for this job posting.|