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Technical Animation Director
Ubisoft Singapore | Singapore Singapore SGP | Full Time | Posted: 10/17/2012
Studio Profiletop

Ubisoft veterans who worked on Splinter Cell, Rayman Raving Rabbids, Prince of Persia, the Assassin's Creed and Ghost Recon brands rub shoulders with graduates from local schools and developers hailing from all over the globe.
Job Descriptiontop
The incumbent will determine, prepare, and adapt the animation tools used in production. The incumbent will participate in engine selection when possible and determine the best work methods based on the type of production. The incumbent will also train animators on the selected tools and methods and supervise the integration of the animation into the game engine.
The main and routine tasks of the TD - Animation are to:
-Read the game design documents to determine the project’s technical animation needs
-Assess existing Ubisoft engines to become familiar with their strengths and weaknesses and recommend the engines that could meet animation expectations
-Participate in the design of a new engine if existing engines are inadequate, specifying animation needs to the programming team
-Test the selected/developed engine, request improvements, verify all related documentation, and correct and\or produce new documents if necessary
-Develop or find the best tools (e.g.: 3DS Max, MotionBuilder, etc) and methods to improve and facilitate the work of animators
-Test the tools before they are deployed and ensure that they work properly throughout the production process
-Create, organize, and carry out training sessions so that all animation team members are able to properly use the tools and methods
-Produce documents on the tools, methods, training sessions, processes, and engine constraints for later reference
-Coordinate and act as the point of contact between the animation and programming teams
-Regularly communicate technical constraints and their rationales to the animation team
-Establish the nomenclature of all of the files created by the animators so as to structure data location and facilitate retrieval
-Provide constant technical support for the tools and engine to every member of the animation team
-Supervise the design, integration, and validation of the in-game animations and cinematics in the engine and facial animation pipeline
-Be the technical point of contact for all technical animation issues
-Be the animation point of contact for others during knowledge-sharing activities
Carry out all related tasks
This job listing originated on Gamasutra.com, the game industry's leader.
Experience Requiredtop
-Minimum 7 years experience in animation including 4 years as technical animation director / integration of game animation system or any other relevant experience.
Other Skills:
-Customer service oriented
-Good organizational skills
-Good capacity to communicate as verbally then in writing
-Good teaching capacity
-Ability to write technical documentation
-Being a great team worker
Job Detailstop
| Location | Singapore, Singapore, Singapore |
|---|---|
| Job Level | Senior |
| Categories | Art / Animation |
| Work Site | On site |
| Platforms | Playstation 3 |
Location Maptop
Contact Informationtop
| Contact Name | Alexandru Bobulescu |
|---|---|
| How to apply | Applications are no longer accepted for this job posting. |
| Primary Phone | - |
| Job Code | Animation TD |