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Senior Environment Texture Artist

Sucker Punch Productions | Bellevue WA 98004 USA | Full Time | Posted: 10/08/2012

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In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!

Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, a work environment customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our vision for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.

Additional information can be found on the company's Web site at http://www.suckerpunch.com/.

Job Descriptiontop

Sucker Punch Productions is looking for a Senior Environment Texture artist with a minimum 2+ years of experience and a comprehensive understanding of advanced run-time rendering technologies. We have a dynamic, creative and friendly atmosphere at our studio where you can have a big impact on a project as an individual and as part of the team. Come join us at our Seattle/Bellevue studio & don't forget your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest

Responsibilities:
• Create diffuse color maps, specular maps, gloss maps, normal maps, and height maps.
• Map textures onto 3D models and surfaces.
• Create advanced or simple material shaders as needed.
• Communicate and work with rendering programming team to help with development of material shaders and establishing support needs.
• Follow established art direction and style through use of concepts and critiques.
• Work with modelers and design to create game environment.
• Finishing out levels or areas of the environment, detail and polish work.
• Help with refining production pipeline by providing feedback and ideas for tools through communications with tools programming.

Qualifications and Skills
• A minimum of 2 years experience in video game production with comprehensive understanding of advanced run-time rendering technology.
• Ability to work with minimal direction and desire to take on responsibilities within team-based work environment.
• Must have general knowledge of physical based lighting and rendering.
• Skilled at texturing surfaces and use of materials on variety of game assets
• Must be able to work with and interpret concept art to achieve detail; be able to research or track down real-world reference when needed.
• Traditional drawing, painting, photography or sculpture skills a plus.
• Excellent Photoshop and Maya skills. Experience with ZBrush a plus.
• Highly developed eye for color and detail
• Problem solver with ability to learn new technologies and software on-the-fly.

Portfolio and other Requirements
• A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
• Applicants should expect to take a test.
• Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Bellevue, WA, 98004, United States
Job Level Senior
Categories Art / Animation
Work Site On site

Location Maptop

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Job Code 58