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Camera Layout Artist

Sucker Punch Productions | Bellevue WA 98004 USA | Contract | Posted: 10/08/2012

Studio Profiletop

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In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 14 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS, which set the stage for Cole MacGrath's story and met with excellent reviews and solid footing at the top of the PS3 sales charts. June 7, 2011 marked the launch of inFAMOUS 2 that furthered Cole's superhero action-adventure story. As for our next game… well, that’s where you come in!

Sucker Punch takes an entire floor of a skyscraper in downtown Bellevue, a work environment customized to emphasize collaboration. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our vision for building visually arresting, emotionally compelling, viscerally involving games. If you’re that sort of person, we’d love to hear from you.

Additional information can be found on the company's Web site at http://www.suckerpunch.com/.

Job Descriptiontop

Do you hate your Driver’s License photo? Not because it’s unflattering but because it doesn’t properly tell the story of who YOU are? Do you piss your family and friends off when doing photos of them because you take forever getting the staging, camera angle, and focal length just right? Do you love games and long to fold your knack for visual storytelling into the player’s experience?

Well, do we have an awesome gig for you!

Our Camera Layout Artist will work with the Director of Photography to shape our project through keyframed camera animation in Maya and in our engine. Great cinematic storytelling skills and an understanding of the language of the camera are a must. Potential candidates will demonstrate a solid grasp on the concepts of framing, lenses, staging, continuity, camera movement, and blocking. Good understanding of acting basics including posing and timing is a plus.

The position is an 8 month in-house contract.


Candidate must be willing to relocate to the Seattle area for the duration of the contract.
Requires at least 2 years experience in games, film, or TV.
Autodesk Maya experience a must.
Excellent communication and interpersonal skills.
Ability to work collaboratively and succeed in a diverse work environment.
Self motivated team player who proactively seeks feedback and communication.
Ability to quickly learn new software and adapt to company proprietary software.
Technical problem solving.
Experience with an in engine cinematic editor like Unreal Matinee, Source Filmaker, or Crytek Cinema a plus.
Resume and Demo Reel required with breakdown sheet.

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Bellevue, WA, 98004, United States
Job Level Mid-Level
Categories Art / Animation
Work Site On site
Platforms Playstation 3

Location Maptop

Contact Informationtop

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Job Code 65