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Level Designer

IPKeys Technologies | Eatontown NJ 07724 USA | Full Time | Posted: 10/12/2012

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IPKeys Technologies is a strategic partner in the Federal, DoD, Commercial and Energy sectors providing Secure Technology Integration, Consulting and Software. We deliver services and products in Cyber Security, Engineering, Program Management, Training Consulting, and Gaming.

Job Descriptiontop

Senior 3D Artist

Job Description:
IPKeys Technologies is looking for an experienced 3d Game Artist to join our team. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible and at the same time individuals ready to work, lead and mentor in a collaborative, cross-discipline environment. You must be detail oriented with at least two AAA game titles shipped and four years of game industry experience. You must have a clear understanding of game development processes and experience with 3D software.

Requirements:
· 4+ years 3D modeling and texturing experience in a video game production environment.
· 2 or more shipped current generation titles.
· Extensive portfolio displaying diverse artistic skills.
· Art-related college or university degree: BA or BFA
· Thorough understanding of environmental design and its functions within a game.
· Experience using Unreal 3.
· Extensive knowledge of Maya, Max, Zbrush or equivalent 3D software.
· Extensive knowledge of Photoshop and texturing.
· Outstanding modeling skills at both low and high resolutions.
· Ability to take direction and constructive criticism in a positive manner.
· Experience managing, mentoring and coaching of more junior staff.
· Superior communication skills.
· Driven, focused, and won’t settle for mediocrity.
· Must be willing to put in the time required to create great work while meeting all milestones.

Responsibilities:
· Utilizing his or her subject matter expertise to assist the Art Director in assigning tasks to 3D art department staff at the appropriate level for such tasks.
· Taking ownership of assigned tasks, and taking pride in the quality of the work he or she creates.
· Accurately creating visual elements in line with the visual direction defined by the Art Director.
· Frequently interfacing with the Art Director and art team to ensure consistency between concept and 3D assets.
· Working within established art, technical and visual style parameters in accordance with a game design document.
· Working with Art Director and Designers to ensure that all 3D elements contribute to an outstanding game play experience.
· Actively mentoring, coaching, teaching and training junior artists.
· Acting as a resource to the junior members of the Art team and other staff, and acting as a representative of the Art Department within the studio.
· Consistently sharing and applying new industry, technical and company information within the Art department and to members of the studio generally.
· Preparing assets for export to game engine.
· Performing art tasks as necessary including, but not limited to: modeling, texturing, environmental art, special effects, concept art, 2D art, etc.
· Consistently striving to exceed the highest quality standards of the studio.
· Taking initiative for improving the studio – striving to create efficient systems for use by the Art team and the studio in general.
· Demonstrating enthusiasm, drive and a sense of urgency when performing job functions.
· Remaining flexible in undertaking any other such duties and responsibilities as directed.

This job listing originated on Gamasutra.com, the game industry's leader.

Experience Requiredtop

Responsibilities:
· Utilizing his or her subject matter expertise to assist the Art Director in assigning tasks to 3D art department staff at the appropriate level for such tasks.
· Taking ownership of assigned tasks, and taking pride in the quality of the work he or she creates.
· Accurately creating visual elements in line with the visual direction defined by the Art Director.
· Frequently interfacing with the Art Director and art team to ensure consistency between concept and 3D assets.
· Working within established art, technical and visual style parameters in accordance with a game design document.
· Working with Art Director and Designers to ensure that all 3D elements contribute to an outstanding game play experience.
· Actively mentoring, coaching, teaching and training junior artists.
· Acting as a resource to the junior members of the Art team and other staff, and acting as a representative of the Art Department within the studio.
· Consistently sharing and applying new industry, technical and company information within the Art department and to members of the studio generally.
· Preparing assets for export to game engine.
· Performing art tasks as necessary including, but not limited to: modeling, texturing, environmental art, special effects, concept art, 2D art, etc.
· Consistently striving to exceed the highest quality standards of the studio.
· Taking initiative for improving the studio – striving to create efficient systems for use by the Art team and the studio in general.
· Demonstrating enthusiasm, drive and a sense of urgency when performing job functions.
· Remaining flexible in undertaking any other such duties and responsibilities as directed.

Job Detailstop

Location Eatontown, NJ, 07724, United States
Job Level Mid-Level
Categories Art / Animation, Game / Level Designer / Creative Director, Serious Games
Work Site On site
Platforms Windows

Location Maptop

Contact Informationtop

Contact Name Sylvia Farrat
How to apply Applications are no longer accepted for this job posting.
Job Code SrArtst