Avalanche Studios | New York City NY 10012 USA | Full Time | Posted: 09/10/2012
With the organization’s backbone based upon a unique proprietary technology, we are a studio that is passionate about creating great games. Our goal is simple: to develop the best open-world games in the industry. To make this possible, we have assembled the best and brightest staff from around the globe. We consider our employees are the most important resource we have and we work hard to insure the health and happiness of our Avalanche family. We believe it’s important to have a healthy work/life balance and we dedicate great time and energy to protecting this often discussed but rarely enforced principle. Our flextime schedule, 5 weeks of vacation and the fact that we consider consistent overtime a sign of poor management makes it possible for our employees to have this balance.
Avalanche is based on the belief in an open and friendly company atmosphere. We are great believers in the success of a flat organization and this influences everything we do. There are no closed offices at Avalanche and all projects are run in cross functional teams. The personal and family atmosphere of the company is rooted in our belief that sharing and collaboration amongst our management and staff can only lead to great things now and in the future.
As a Vehicle Designer at Avalanche Studios, your work will be focused around what you like to do most: design and tune many different vehicles which form the backbone of our next open world game - that’s a variety of vehicles which extend far beyond traditional cars. Our vision is focused on player satisfaction and on innovation – our plan is to deliver stunning vehicles in terms of handling, physics simulation and destruction rendition. Something no open world to date has yet achieved. You will work in a multidisciplinary team, constantly interacting with programmers, artists, and other designers. You will also be expected to take ownership of our vehicle design, carry-on the overall vision with support and direction from the Lead Designer, ensuring we’re constantly aligned to the promise of delivering an over-the-top vehicle experience. To this extent, you’re also expected to drive an on-going competitive analysis to assess the quality and scope of the player experience against that of the competition. Notice that Avalanche Studios is developing for both current and next gen platforms; if you think you have the skills and you want to innovate in the field of vehicle design, this is the opportunity for you.
To apply for this position please register at our web site with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.
This job listing originated on Gamasutra.com, the game industry's leader.
* Passion for vehicles
' 3+ years industry experience as programmer or technical designer; at least 2 of these years spent on a vehicle programmer or vehicle designer position
* At least 1 shipped game on XBOX360, PS3, or PC
* Good understanding of physics and mathematics; experience in tuning physics-based vehicles
* Working experience giving high and low level design and technical feedback to other team members (as well as receiving feedback)
* You’re articulate, have strong conceptual skills and the ability to communicate your ideas visually and verbally
* Passion for games and ability to articulate that passion clearly and analytically
* Experience from an open world title
* Experience with physics simulations
|Location||New York City, NY, 10012, United States|
|Categories||Game / Level Designer / Creative Director, Console / PC Games, Independent Games|
|Work Site||On site|
|Platforms||Playstation 3,Xbox 360,Windows|
|Contact Name||Paulina Davidsson|
|How to apply||Applications are no longer accepted for this job posting.|