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Combat Designer

Harmonix Music Systems | Cambridge MA 02139 USA | Full Time | Posted: 08/17/2012

Studio Profiletop

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Harmonix is one of the world’s leading independent game development studios. We’re actively creating fun, groundbreaking, interactive experiences. Whether your work is on the existing universes of Rock Band and Dance Central or new worlds we're just beginning to create, it’s an exciting time to be a part of this talented group of developers and gamers. Positions are open for exceptional artists, designers, coders & more. Curious what we’re up to? Want to think big in our Cambridge-based urban hideout? Apply at www.harmonixmusic.com/jobs

Job Descriptiontop

Harmonix seeks a Combat Designer to create real-time, single-player combat experiences for a brand new IP on next-generation hardware. This is an exciting opportunity to contribute creatively to the studio and work on a project that is unlike anything Harmonix has ever done before.


Responsibilities

-Work with developers across disciplines to develop the core loop of our single-player combat gameplay.
-Set a high quality bar for combat components: including physics, AI, camera, interface, and audio-visual effects.
-Design and tune combat skills and abilities; overseeing creation of robust combat AI systems for minor and major combat encounters.
-Implement key combat abilities, mechanics, AI and encounters at the script level, from development prototypes through to shipping content.
-Maintain vision for combat at both micro level (single encounter) and macro level (skill and enemy progression, evolving variety and depth, rewards for mastery).
-Work with lead designer, project lead and production team to set combat team priorities, manage product backlog, and ensure that feature ships complete and within scope.
-Advocate for a fun, deep and accessible combat experience, working closely with the user experience team.
-Assist with systems design and scripting tasks as needed.

This job listing originated on Gamasutra.com, the game industry's leader.

Experience Requiredtop


-Minimum of 2 years experience in real-time combat design, preferably in console titles.
-Minimum of 1 shipped title. Please submit a list of titles worked on.
-Must have intimate knowledge of design theory and execution.
-Ability to implement and iterate on prototypes via script.
-Excellent written and verbal communication skills.
-Proven track record in a deeply collaborative design environment.
-Ability to manage own deadlines and deliver polished content on time.
-Ability to think analytically and creatively.
-Strong work ethic and willingness to take initiative.

Job Detailstop

Location Cambridge, MA, 02139, United States
Job Level Mid-Level
Categories Game / Level Designer / Creative Director
Pref Degree Bachelor's Degree

Location Maptop

Contact Informationtop

How to apply Applications are no longer accepted for this job posting.
Job Code Comba