Retro Studios CONTRACT Game Designer (Level 1 or 2)
Retro Studios | Austin TX 98052 USA | Contract | Posted: 04/18/2012
Retro Studios is Headquartered in beautiful Austin, Texas. With rolling hills to the north, rivers threading through town, abundant wildlife, a diverse music scene, and a laid-back cosmopolitan nature, Austin is a dynamic and truly wonderful place to live. The weather's great (if a little on the warm side), and plenty of outdoor activities await. There's something for everyone in Austin, especially if you're a connoisseur of all things barbecue.
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Description of Duties:
-An individual contributor who designs, builds the basic geometry layout for gameplay areas and scripts in-game levels.
-Provides creative ideas for game play functionality, mechanics, gimmicks, level progression, balance, and AI considerations.
-Works with game designers, engineers, and artists to create in- game level assets. -Includes using proprietary tools to construct scripting for any assigned level.
-Reports to, and works closely with the lead designer and constantly communicates with other team members across all disciplines.
-Creates documentation, concepts and prototypes for specific game levels/rooms, and systems.
-Collaborates with other team members in defining the creative vision and technical specifications for assigned software games.
Summary of Requirements:
- 1-3 years experience, including at least one full product cycle as a designer in the industry, is preferred.
- Familiarity with a majority of the successful game products and platforms over the last ten years; excellent organizational skills; strong experience with PCs and standard office equipment; ability to learn and use various software applications; solid understanding of the software engineering process required.
- Ability to work in a team environment and willingness to learn are absolute necessities.
-Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training preferred
** Applications and resumes will only be accepted through Nintendo's website at
http://www.nintendo.com/corp/jobs.jsp, we no longer accept paper, faxed, or emailed resumes.
We are an equal opportunity employer valuing diversity…celebrating strengths.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Austin, TX, 98052, United States|
|Categories||Game / Level Designer / Creative Director|
|Pref Degree||Bachelor's Degree|
|Work Site||On site|
|How to apply||Applications are no longer accepted for this job posting.|