View Job
MMO Web Architect
Electronic Arts | Redwood City CA 94065 USA | Full Time | Posted: 03/29/2011
Studio Profiletop
Job Descriptiontop
ELECTRONIC ARTS / WEB ARCHITECT
Location: Redwood Shores, CA
ENTERTAINING IS OUR PASSION
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
Web Architect
Let’s be clear. We’re not looking for just anybody. We’re looking for a web ninja that is well-versed in all web technologies and has extensive experience scaling server-side systems. If web technologies were made up on 5 key building blocks (components, data tier, business tier, presentation, integration), you would be Voltron – Defender of the Web Universe.
You’ve scaled systems to serve 10MM users, 100MM page views and 500K TPS and your systems are still humming along like a walk in the park. CPU? 10%. Memory? Plenty left. I/O? Kidding me.
You know all the obscurities and intricacies of web technologies and if this were a Jeopardy match, you would take it down unchallenged like the Ken Jennings of Web.
Staying ahead of technology is more than a job but a past-time. Web 3.0? That’s so passé.
Multi-threaded apps? Are you kidding? Super-duper-hyper-threaded. “I eat that for breakfast.”
And when someone asks you’re if you’re multi-lingual, you respond “Yes, Java, C++, C#, Python – to name a few.”
You dream in code. You’ve watched Field of Dreams and when they say “If you build, he will come,” you think it’s your manifesto to build the best damn web site / service / architecture ever imaginable to attract the tens of millions of loyal fans and customers we will have.
What we have in store is a challenge for you? It will be huge. It will be monumental and the technical challenges from the size, volume, and touch points will be awesome. You’ll love it and be eager to get to work each day. You’ll get to try out new technologies, build things on the cloud and work on systems that touch the boundaries of both the game systems and web services layers.
You may say to yourself? This person doesn’t exist; it’s the unicorn we’re all looking for. Our response would be “next.” But if you believe this to be you and have claims to be the chosen one, then we implore you to apply and come join one of the best and brightest teams.
For further consideration, please submit your resume online to:
https://jobs.ea.com/myEA/profile.aspx?action=apply&postid=a0z50000000IYb7
This job listing originated on Gamasutra.com, the game industry's leader.
Job Detailstop
| Location | Redwood City, CA, 94065, United States |
|---|---|
| Job Level | Senior |
| Categories | Programmer / Engineer |
| Work Site | On site |
Location Maptop
Contact Informationtop
| Contact Name | Emily Hoolhorst |
|---|---|
| How to apply | Applications are no longer accepted for this job posting. |
| Job Code | 26353 |