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Level Builder

Irrational Games | Quincy MA 02169 USA | Full Time | Posted: 01/12/2010

Studio Profiletop

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Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.

Job Descriptiontop

Job requirements:
• Understanding of contemporary 3D first-person engine technologies and editing tools
• Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)
• Understanding of and desire to create first-person shooter gameplay
• Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels
• Ability to meet deadlines
• Ability to work and contribute effectively in a team environment
• Collaborate with the Art Director to lead the creation of consistent, high-quality work
• Model, texture and light 3D environments for a state of the art next-gen game engine
• Meet project deadlines and milestones

Required skills:
• Outstanding communication skills
• Ability to work within technical constraints and generate top-quality art
• Ability to create a highly modular, reusable building system
• Clear understanding and implementation of technical guidelines and constraints
• Ability to effectively collaborate with other departments
Bonus Points:
• Experience with UE3
• Traditional art skills, ability to do occasional environment concept drawings/paintings
• Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions
• A fluent knowledge of 3ds Max and Photoshop
• Experience with animated environment effects (such as particles)
• 4+ years of industry experience.
• Ability to use basic programming or scripting tools

When Applying for this Position:
Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio. No one will be considered without a portfolio.

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Quincy, MA, 02169, United States
Categories Art / Animation

Location Maptop

Contact Informationtop

Contact Name Ryan Oddey
How to apply Applications are no longer accepted for this job posting.
Primary Phone --
Job Code Level