We’re Zoë Mode, the world’s leading independent developer of music and social games, with studios in Brighton, London and now … San Francisco!
Zoë’s 5 year history of top-selling and award-winning games includes dozens of titles in the multi-million selling SingStar and Eyetoy Play franchises in collaboration with Sony’s London Studio, as well as creating Sing it!, Sing It! High School Musical 3, and Sing it! Pop Hits for Disney Interactive, Crush for Sega, and You’re in the Movies for Codemasters and Microsoft.
We believe that games are powerful ways of bringing people together, and we believe in having fun making them in a positive, collaborative team culture with a shared drive for excellence.
Our new San Francisco studio has a focus on innovative games with a social hook, and is looking to add a few more key contributors to the team.
If you’re an enthusiastic, experienced games industry talent looking for a position where your skills and passion can make an impact, want to make games where the fun never relies on a death toll, and love the idea of being part of building a small studio culture of collaboration, creativity and agile efficiency, send your resume to sfjobs@zoemode.com.
Zoë SF is located in the heart of San Francisco’s SoMa region, near Pac Bell Park, within easy walking distance of both ferry and BART transportation. Zoë Mode is part of the Kuju Entertainment network of studios, comprising of 5 studios worldwide including Headstrong Games, developer of House of the Dead: Overkill and DoubleSix, developer of the PSN exclusive Burn, Zombie, Burn. For more information, please visit: www.zoemode.com.
As a Senior Technical Artist, you’ll define and drive the technical vision and art pipelines for multiple games throughout the studio. You will work closely with both the Lead Artist and engineering staff to create powerful, yet easy to use, systems for artists and designers to use in our ground breaking games.
As a key member of our technical team, your skill and vision will help to drive the direction of the studio moving forward.
Responsibilities: • Define the art pipelines working closely with the engineering staff • Create workflows, techniques, and processes to maximize artist productivity • Work proactively with the technical and production leads to ensure the art team achieves – and maximize the possibilities of – the project’s technical parameters, schedule, and budget. • Research new techniques for art creation and styles • Monitor and contribute to technical conferences (SIGGRAPH, GDC, etc), representing the studio • Contribute proactively to the studio culture, design brainstorming, and technical R&D
• 5+ years of experience in the videogame industry • 2+ shipped titles as a technical artist, with at least 1 project in current gen • Advanced proficiency in 3D programs, especially Maya • Demonstrated ability with zBrush, Mudbox, MotionBuilder, etc. • Strong understanding of current gen 3d art creation, including rigging, skinning, normal maps, and shader creation • Strong knowledge of creating simple and sophisticated scripts in 3D packages (MEL, etc.) • Demonstrated proficiency with common scripting languages (LUA, Python, etc.) • Experience in developing material, shader, and effects for current gen projects and platforms • Strong understanding of rendering, budgets, and other technical issues related to performance • Experience in collaborating with graphic programmers and explaining art pipelines to artists