LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.
LucasArts is looking for the best of the best real-time graphics engineers, specifically someone who has the solid technical experience and creativity of getting the most of both PS3 and Xbox 360 hardware. This candidate will be exposed to and expected to advance the performance, quality, and usability of numerous internally developed rendering technologies such as dynamic & baked lighting, dynamic shadows, HDR, and many more. Exceptionally high caliber of work, not amount of work, is expected. If you are up for the challenge, we should talk.
The Lucasfilm campus is fantastic! Located in the Presidio of San Francisco, a national park, LucasArts offers sweeping views of the Golden Gate Bridge, The Palace of Fine Arts, and Alcatraz Island. The studio is walking distance to Crissy Field, restaurants, bars, shopping and even a bowling alley! We also have our own MoCap studio, onsite daycare, state-of-the-art movie theater, and a private gym. Where else do you get to work in a park?
At interview, you’ll meet some of the people who made The Secret of Monkey Island Special Edition & The Force Unleashed. We're looking for the best and the brightest, both US and international candidates are welcome to apply. We want people who come to work every day with fresh ideas and the passion to make the killer games in our future.