We're a young and scrappy startup in the social application space with over 44 million users a month. Here are a few bullets on us, because who doesn't love bullets? - We're profitable, which makes us pretty much the opposite of your typical echo chamber-spawned Silicon Valley startups. We're not in this to win a pat on the head from Michael Arrington. - We're only 35 people. You can make a MASSIVE impact here. - Our office is in the heart of SOMA. - We have all the typical startup stuff (free food, Rock Band, great City views, etc), smart people, challenging problems to solve.
-Work closely with other UI designers and Art Leads to implement the established visual look to our games. -Implement the look of the interface and maintain visual consistency of the game as defined by the Sr. Artist or Art Director. -Ensure milestones and deadlines are met and adhere to quality standards defined by the Art lead.
The ideal candidate is:
-Professional and interpersonal communication (email, phone, face to face). Interface with management, art, programming, and support groups. -Has a comprehensive understanding of art tools and processes in one area of either 2D Art /3D Art and basic animation. Possesses a comprehensive understanding of 2D/3D, illustration, layout and graphic design skills, as well as animated interface elements and web design. -A UI Designer/Artist that can draw interface elements in a variety of styles. You must be able design for violent realistic games as well as cartoony cute games.
Your background: -3+ years of industry experience. -Must have an excellent knowledge of Photoshop and Illustrator and good art ability on paper.