Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
Join an awesome team that loves to make great games and have fun. The combined experience of this Radical team includes Simpsons Hit & Run, Crash Tag Team Racing, Crash of the Titans, Crash: Mind over Mutant and Scarface: The World is Yours. This team is committed to open communication, a fun environment, and high quality, innovative games. If this sounds up your alley, we want to hear from you.
Job Title: Prop Artist (Temporary Full-time until 30-June-2010)
Reports To: Art Director
Division/Department: Production
Basic Function:
Create props from concept drawings and alter higher resolution models for implementation on the Wii.
Duties and Responsibilities: - Create props that are efficient, built to scale and satisfy budgetary requirements - Create textures and apply them to models - Manage a number of assets and prioritize tasks; may support less experienced prop artist - Collaborate with programmers to support implementation process - Generate basic behaviour tree for designers/programmers to tune - Provide simple animation to props while ensuring consistency with art direction - Work with QA to resolve any issues; receives support from more experienced artists as necessary - Receives feedback and modifies work based on direction - Ensures consistency in art style and quality of own work - Understands memory and frame-rate budgets and works within those constraints - Uses in-house tools as appropriate; provides feedback to improve the tools - Follow schedules and meets deadlines - Proactively recognizes potential problems and works with Senior Artist to limit risk - Troubleshoots and seeks solutions; may assist less experienced artists with troubleshooting - Participates in scrum meetings and presents own work as appropriate
Principal Working Relationships:
Works with concept artists, designers and artists to build prop assets.
Position Qualifications:
Educational Requirements: - Formal art education such as BFA from accredited art or design school or equivalent level of experience required
Special Knowledge, Skills: - Sculpting, animation, scripting skills a plus - Ability to understand game engine and pipeline required - Familiarity with debugging own work required - Photoshop, Maya, MudBox or ZBrush, Crazy Bump, and Excel required
Prior Experience/Previous Positions related to current position: - Two to five years of professional experience required - Has shipped at least one AAA title or possesses equivalent experience from a related industry
Other Qualifications and/or Requirements: - Ability to build collaborative relationships and resolve conflicts in a constructive manner - Provides others the information that they require to make decisions - Communicates in a clear and succinct manner, considering the audience - Ability to plan own work and understand contingencies - Properly estimates time to complete work and manages competing priorities - Takes risks, makes mistakes and takes steps to prevent repeat mistakes