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Company Profile:
LucasArts

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LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.




Job Profile:
Environment Artist | LucasArts  | San Francisco CA 94129-0909 USA | Full Time
Job Description:
Job Description

The Environment Artist conceptualizes, models, textures and lights run-time game environments in order to meet the aesthetic, creative and technical quality standards of the company.

* Mentor and set the example to less experienced members of Environment Art team.
* Contribute all elements related to the creation of unique game environments.
* Demonstrate artistic abilities and stylistic range including mastery of both high-poly and low-poly modeling techniques.
* Create and apply exquisite textures, especially related to area of modeling specialty.
* Contribute effectively within game pipeline/run-time constraints.
* Demonstrate complete professional understanding of development software tools required for model and texture creation and implementation.
* Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
* Actively promote and communicate sound solutions to technical and design issues related to environment modeling.
* Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals.
* Collaborate effectively with Environment Art Lead and other team members during art review sessions that results in the finest artistic look possible.
* Mentor and lead by example the less experienced artists on team, providing them with support, guidance and instruction in areas that provide for their artistic and professional growth.
* Meet project deadlines/milestones, as set by project leads, and the production department.
* Actively participate in team/department meetings.
* Consistently exercises sound judgment in all areas of performance.

Requirements

* 3-5 years of professional experience working as a 3D modeler in computer gaming or a related field.
* A Bachelor's degree in a field of study focusing on the design process preferred.
* A portfolio or reel demonstrating outstanding artistic abilities in the following areas: traditional art, 3D modeling, texturing and lighting abilities.
* Fine arts skills that demonstrate a command proportion and color theory preferred.
* Traditional sculpting experience a plus.
* Lighting and architecture a plus.
* Strong technical aptitude related to 3D modeling tools and game engine technologies.
* Solid command of Maya's modeling and texturing tools.
* Expertise working in Photoshop.
* Demonstrated ability to work with a high degree of self-direction.
* Excellent organizational, communication and interpersonal skills.
* Must be receptive to art direction and perform well within a collaborative team environment.
* Must be responsive to deadlines and work well under pressure.
Categories: Art / Animation
Platforms: Playstation 3,Xbox 360

City

 State

 Postal
 Code

 Country

San Francisco

 CA

 94129-0909

 USA
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Job Code: Envir