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Company Profile:
LucasArts

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LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.




Job Profile:
Lead Environment Artist | LucasArts  | San Francisco CA 94129-0909 USA | Full Time
Job Description:
The Lead Environment Artist oversees the development of run-time game environments by a team of environment artists. Partners closely with the Art Director, Project Lead, and Producers to address all issues related the creation environment art. Responsible for setting and maintaining the aesthetic and technical quality bar for the environment art team.
* Works closely with the Art Director to establish the aesthetic and technical standards for environment art on the project.
* Makes a significant direct contribution to the creation of environment art.
* Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
* Leads by example. Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
* Oversees the work of the Environment Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
* Partners closely with Art TDs to deliver an efficient and stable art pipeline. Significantly contributes to the design of tools used in building run-time game environments.
* Communicates technical guidelines for environment art creation and runtime implementation to the team.
* Establishes a well-organized, focused work environment for the environment art team.
* Manages, mentors and coaches staff.
* Recognizes and develops talent on the team.
* Supervise regular team meetings.
* Works with Art Director and Production team to set key milestones for the team.
* Resolves timeline and artistic discrepancies promptly and professionally with the Lead Artist and the Production team.
* Problem solves and consistently presents sound solutions to technical issues related to the creation of real-time game environments.
* Works with the team leads and company recruiters to build an outstanding team of Environment Artist for the project. This includes participating in the recruiting interviewing and testing of potential new Environment Artists.
* Perform special projects as assigned.

Requirements


* A reel demonstrating outstanding modeling, texturing and lighting skill.
* A minimum of 6 years experience in computer gaming or related field, creating run-time environments. A significant contribution as a modeler / texture artist on at least 2 gen3 platforms strongly preferred.
* Prior experience leading a team of artist is strongly preferred. Outstanding coaching and motivational skills.
* Excel as a team player and strive to maximize team/department performance.
* Demonstrated expertise working with Maya's modeling/texturing/lighting tools is required.
* Strong overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering).
* Excellent organizational, communication, and interpersonal skills.
* Must be responsive to deadlines and work well under pressure.
* A BFA preferred.
* A passion for gaming required.
* Must be willing to work overtime.
Categories: Art / Animation
Platforms: Playstation 3,Xbox 360

City

 State

 Postal
 Code

 Country

San Francisco

 CA

 94129-0909

 USA
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Job Code: Lead