The Lead Animator is responsible for the creation of 3D character animation that meets the originality, creative and technical quality standards of LucasArts. Mentors and sets the example to others.
* Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the game. * The creation of character animation in a variety of stylistic genres, from cartoon to realistic, mechanical to fluid, humanoid to creature. * Demonstrate total mastery of animation skills within a specific genre. * A deep understanding of character rigging. This includes a fundamental understanding of the technical processes involved, functionality and requirements. * Demonstrate complete mastery of professional development software tools required for character animation. * Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio. * Actively promote and communicate sound solutions to technical and design issues related to animation. * Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to project goals. * Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible. * Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that provide for their artistic and professional growth. * Meet project deadlines/milestones, as set by project leads, and the production department. * Actively participate in team/department meetings. * Consistently exercises sound judgment in all areas of performance.
Requirements
* A reel demonstrating outstanding character animation/acting abilities. * Strong understanding of the principles of animation; the physics of motion, and a wide breadth of stylistic versatility. * A degree, or equivalent from an animation program, is strongly preferred. * Cel animation skills preferred. * Acting, dance, figuring drawing, and character rigging preferred. * Professional experience working as a 3D animator in computer gaming or a related field. * Strong command of Mayas animation tools preferred. * Strong technical aptitude related to 3D animation tools and game engine technologies. * A deep understanding of the principles of 3D character set-up. * Demonstrated ability to work with a high degree of self-direction. * Excellent organizational, communication and interpersonal skills. * Must be receptive to animation direction and perform well within a collaborative team environment. * Must be responsive to deadlines and work well under pressure. * Willingness to work overtime when necessary. * Passion for games.