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Company Profile:
Sledgehammer Games / Activision

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Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.

Job Profile:
Lead Environment Artist | Sledgehammer Games / Activision  | Foster City CA USA | Full Time
Job Description:
The lead environment artist will manage the construction of run-time game environments and oversee a team of artists. Responsibilities include collaborating with the art leads to address all issues relating to the construction of game environments, helping to create an efficient pipeline and working to improve, streamline and simplify processes. The lead will proactively seek best practices solutions for creating cutting edge game assets and disseminating this information to the team. The lead is also responsible for setting and maintaining the aesthetic and technical quality bar.

Qualifications:
The ideal candidate will have at least 5 years experience in an environment artist role having demonstrated the ability to create realistic and visually compelling environments. Environment artists should have an expert knowledge of Photoshop, Maya and or Max and experience creating next-gen textures using normal maps with diffuse, specular, and other effects channels. Environment artists should also have a strong understanding of next-gen shaders. Console experience and extensive knowledge of modular construction, Z-Brush and lighting is a big plus. Leadership and management experience is also a plus. In addition to being an exceptionally talented artist the lead should also:

• Cultivate a harmonious and cohesive team, inspire the cooperation and confidence of others, and promote the "common purpose" of the project.
• Train individuals to work together to stay on task and accurately communicate their progress. Encourage a communication pipeline that focuses on collaboration, quality and timeliness.
• Resolve scheduling and aesthetic discrepancies promptly and professionally with the art leads, design team and art production staff.
• Act as a mentor to less experienced team members and provide them with support. Encourage these team members and instruct them in areas that provide artistic and professional development.
• Work with art leads and development directors to keep artists on task. Assist in re-balancing workloads to hit milestones as necessary.
• Proactively explore art creation methods that streamline workflow, sharing these discoveries with your team in an effort to continually improve pipeline efficiency and simplicity.

To be considered for this position, please apply directly on our website at: http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000AU


Categories: Art / Animation
Work Site: On site

City

 State

 Postal
 Code

 Country

Foster City

 CA

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 USA
Email: Read job description for application instructions
Job Code: --