Sucker Punch Productions creates innovative games featuring award winning characters, artwork, and technology for the PlayStation 3 computer entertainment system. Located on the outskirts of Seattle, this Bellevue based studio released the open-world superhero game inFAMOUS, which is rapidly turning into this summer’s must-have PLAYSTATION®3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. Previously, Sucker Punch developed the Sly Cooper series of games—which have received IGDA and AIAS awards for “Original Game Character of the Year,” “Outstanding Achievement in Animation,” and “Outstanding Achievement in Art Direction.” Additional information can be found on the company's Web site at http://www.suckerpunch.com/.
As an integral player on our characters team, you will be working under the direction of the Lead Character Artist doing character modeling and texturing on our next AAA title.
Responsibilities:
Create in-game character assets that reinforce and amplify our game play goals.
Meet consistently high standard of quality.
Seek feedback from peers and leads.
Qualifications:
At least two years of experience, preferably in the commercial game industry.
Must have experience with Maya and Zbrush, creating high-quality normal-mapped characters. Equivalent experience in other 3D environments is acceptable.
Strong 2D and texturing skills.
Should be aware of current urban style and street fashion.
Concept and rigging skills a plus.
Qualities:
Must be receptive to art direction and be comfortable in a collaborative team environment.
Excellent communication, interpersonal, and organizational skills are expected.
Must be autonomous, responsible, organized and professional.
Applicants must be able to work in the USA and willing to relocate to Seattle.
Portfolio:
A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary. Portfolio must show low-poly models with normal maps and textures, as well as renders of your high-poly models.