NaturalMotion is a leading game technology and development company currently based in Oxford (England) and San Francisco (California). The company’s award-winning euphoria engine is a break-through in real-time character animation and is used in AAA titles such as Rockstar Games’ Grand Theft Auto IV and LucasArts’ Star Wars: The Force Unleashed.
NaturalMotion’s other run-time animation product morpheme is the industry’s first graphically authorable animation engine. Announced customers include Bioware, Eidos, THQ, Codemasters, Ninja Theory, Disney and many others.
In addition to its technology business, NaturalMotion’s games team is developing Backbreaker, the first football game to feature truly interactive and on-the-field game play, based on the company’s euphoria and morpheme technologies.
NaturalMotion is recruiting a Support Engineer to work on our acclaimed morpheme animation product. The engineer would be based in Oxford, UK or San Francisco, US
This position will involve on-site work in Europe or the US and other worldwide locations. The successful candidate will work closely alongside the development and sales teams, giving support to a wide range of game development studios.
Core to this role is the ability to:
- Foster and maintain positive relationships with developers and artists - Solve technical issues for clients both within their studio environment and remotely - Encourage the take-up and continued use of NaturalMotion products - Give instructional seminars and demos - Write concise, useful product documentation
Required skills:
- Strong C/C++ - In depth understanding of animation systems - Background in games animation would be strongly preferred - Excellent communication skills - Experience in Lua or other high-level scripting languages