Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Primary Location : United States-California-San Francisco Bay Area - Foster City
Description
Overall, the position of Developer Support Engineer-Simulations is expected to partner with the organization to:
* Support licensees in all areas of developer support to include CPU-centric techniques such as, physics and collision-detection, with a lesser emphasis on animation and pathfinding techniques * Assist licensees in maximizing the computational capabilities of PlayStation platforms within their particular game engines * Initiating projects or sample code demonstrating how such techniques can be accelerated using a specific hardware feature or shading language * Be aware of upcoming initiatives, protocols, techniques, and tools in the aforementioned areas which directly affect the game market * Expected to contribute in other areas on behalf of the group such as working to establish game policy guidelines and hardware test setups and advising standards committee or collaborative development of technologies in the above areas
Qualifications
* Will need to work within the developer support team for process, internal groups for direct SDK support - both domestic and international * Responsible for the delivery of presentations to licensees in small to large groups * At least 3 years of experience with C * Strong math skills will be necessary to implement typical game techniques for rigid-body dynamics, inverse kinematics, collision detection, and animation * Experience in implementing real-time algorithms and techniques using hardware features to perform parallel computation * Console and assembly experience are a plus * Should be willing to learn a new hardware architecture * Experience in these areas on existing PlayStation platforms * Understand production issues in the above areas as they relate to game engines, tool development, and content pipelines is required * Experience at the implementation level of a simulation, including use of hardware features to achieve good performance, is necessary * Ideally will have been the lead physics or simulation programmer on a shipped game title
Be a part of the most exciting and innovative computer entertainment company in North America. Sony Computer Entertainment America, Inc. (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, PlayStation®2, PlayStation®3, and the PlayStation Portable (PSP™) computer entertainment systems. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.
PlayStation®Network is an emergent entertainment network delivering innovative content and community to a worldwide audience, and the newest division of SCEA (Sony Computer Entertainment America).
It is the policy of Sony Computer Entertainment America, Inc. (SCEA) to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled employees.