Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
We are looking for an experienced Lighter Artist for a next-generation console title.
Responsibilities: • Responsible for creating game-play and IGC lighting based on direction from the Art Director and Lighting lead. • Ensure a high level of quality while maintaining a full production load. • Modify game logic to create and optimize lighting assets. • Ensure that lighting assets meet runtime and disk budgeting requirements. • Anticipate, identify, and report any potential production problems and communicate those to the Lead. • Work collaboratively with other departments, especially Environment, Character, and VFX. • Work in and maintain an efficient organization structure for all lighting assets. • Stay current with industry lighting techniques.
Qualifications: • 2+ years game Lighting experience (at least one shipped game). • Strong knowledge of shading models and runtime lighting methodologies. • Thorough knowledge of Maya and Mental Ray. • Experience in one or more scripting languages (mel, python, perl, etc) preferred. • Some environmental experience a big plus • Some film / TV lighting experience a big plus, but not necessary • Excellent communication and organizational skills.