Who We Are Telltale is a new breed of interactive entertainment company that is ideally positioned to capture a significant share of the fastest-growing market segment in the game industry. The company was founded in 2004 by three game development veterans, each with over a decade of leadership experience in the entertainment, game, and online industries. The founders' experience culminated at LucasArts Entertainment Company (LEC), developer of Star Wars and Indiana Jones games, as well as seven of the all-time top 20 games in the adventure genre.
Our Goals Telltale is poised to become the interactive equivalent of a broadcast television channel. We have already begun to accomplish this by creating, developing, and publishing multiple video game series based upon popular stories and characters. The company's goal is to be the leader in interactive episodic storytelling.
Telltale Games is looking for an experienced Environment Artist to work with an established art team in creating great looking game environments. The ideal candidate should have a good eye for composition, scene lighting, color theory and a passion for games.
Responsibilities
Model, texture, and light clean and efficient 3D environments for use in-engine from provided concept art or inspirational reference material.
Work with lead artist to establish the game’s style in modeling, lighting, and textures.
Paint great looking textures in the appropriate style from reference or from scratch
Generate quality environments and objects with textures, bump maps and lighting for project needs
Seek and implement feedback from designers and leads to accommodate game play and art features into the environment
Participates in design discussions and the R&D process
Essential Skills and Experience
3 years minimum experience in game development or related industry.
Strong understanding of architecture, lighting, composition and design
Solid understanding of color theory, and be able to create balanced & appealing color palettes
The ability to create custom materials and all associated maps (bump, normal, spec, etc.) for new or existing assets
Ability to assess and implement clean, efficient geometry for maximum performance in the engine
Expertise in Maya’s Modeling, Lighting and Texturing tools
Expertise in Photoshop
Strong understanding of game design and games technical requirements
Self-driven, excellent verbal and written communication, Team player
Portfolio Requirement
Along with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. We prefer links to online portfolios, but you can also send a DVD or color photocopies to:
Telltale Games - Portfolio Submission
PO Box 9737
San Rafael, CA 94912-9737
NOTE: Please do not send original works as we will not be able to return them.
If interested, please send your resume, salary requirements, and earliest start date to jobs@telltalegames.com with the subject "Environment Artist". Please be aware that you must be legally qualified to work in the United States to be considered for this position.
Telltale Games is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.