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Company Profile:
Monolith Productions

MonolithLogo_1.jpg

About Monolith Productions:

Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, Washington, and develops games for the PC and next-generation platforms.

Over the past 10 years, Monolith has risen to critical acclaim with products such as the FEAR franchise, the Condemned series, the No One Lives Forever franchise, Aliens vs. Predator 2; and Shogo: Mobile Armor Division. Monolith has focused primarily on first person action games with a strong emphasis on storytelling and atmosphere. In addition, Monolith has extensive internal expertise creating cutting edge tools and technology to support our products. The company’s number one goal is to create fun, compelling games to excite the imaginations of gamers everywhere.

Since its inception, Monolith has been fortunate to have talented and dedicated team members who have helped it evolve into a company that not only builds great games but also strives to create a fun and interesting work environment for all employees.

Job Profile:
Senior Software Engineer, Tools/Plug-ins - 113764 | Monolith Productions  | Kirkland WA USA | Full Time
Job Description:
Please apply at: http://www.lith.com/jobs.asp?j=eng3



About Monolith Productions

Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, Washington, and develops games for the PC and next-generation platforms.


Over the past 10 years, Monolith has risen to critical acclaim with products such as the FEAR franchise, the Condemned series, the No One Lives Forever franchise, Aliens vs. Predator 2; and Shogo: Mobile Armor Division. Monolith has focused primarily on first person action games with a strong emphasis on storytelling and atmosphere. In addition, Monolith has extensive internal expertise creating cutting edge tools and technology to support our products. The company’s number one goal is to create fun, compelling games to excite the imaginations of gamers everywhere.


Since its inception, Monolith has been fortunate to have talented and dedicated team members who have helped it evolve into a company that not only builds great games but also strives to create a fun and interesting work environment for all employees.


Summary

Work closely with the award winning technology team behind the F.E.A.R.™ and Condemned™ franchises building cutting-edge technology and powering the development of Monolith’s next generation of console and PC games.


As a member of Monolith's Tools team you will work closely with the Senior Technical Artists, content development leads and the rest of your peers on the Core Technology Team to develop state-of-the-art tools technology with a focus on extending our plug-ins for 3ds Max. As a senior tools engineer, your domain will span as much of the tools pipeline as your skills and interests dictate, but your primary responsibilities will be centered around design, implementation and maintenance of pivotal new Max Plug-ins for our talented in-house team of content developers.


In addition, as part of Monolith’s highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project.


This job will require collaboration with the Tools Architect on issues of technical design. You will also work closely with our senior technical artists and other content development experts on requirements gathering, iteration during feature betas and subsequent long term support.


The Senior Engineer – Tools (Plug-ins) will also work with the Core Tech Team manager to help develop realistic schedules and identify all dependencies.


Responsibilities

  • Develop, iterate on and maintain improvements to our suite of Max plug-ins that enable higher levels of usability across our entire content development team and meet all design and schedule requirements.

  • Collaborate with the appropriate developers during requirements gathering and work closely with the Tools Architect on technical designs.

  • Coordinate with content development experts during controlled tools BETAs, then QA and the Game Team leads to ensure successful roll out of new features to the team(s).

  • Collaborate with Tools Architect, other Core Tech engineers, Senior Technical Artists and other content development experts to identify elements of the content development pipeline that could be improved through the creation of new plug-ins for 3ds Max.

  • Work closely with the CTT Manger in building realistic schedules and identifying all dependencies.


    Work Experience

  • 5+ years professional C/C++ programming.

  • Experience writing plug-ins for 3DSMax.

  • 3+ years of MFC or Win32 GUI development experience (preferred).

  • Experience developing Windows tools for 3D games (preferred).

  • Experience working with artists and collecting requirements (preferred).

  • Supported development of a AAA game title from concept to ship (preferred).


    Education, Professional Training, Technical Training or Certification

  • B.S. degree in Computer Science.


    Knowledge/Skills

  • Solid understanding of 3DSMax and familiarity with the workings of other 3D design tools.

  • Understanding of modeling, animation or any other area of content development.

  • Working knowledge of 3D math.

  • Microsoft Visual C++/.NET development environment.


    Other Requirements

  • Highly motivated to build easy to use, robust tools.

  • Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology.

  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.

  • Ability to thrive in a team development environment.

  • Strong desire to build industry-leading tools technology.


    Benefits Include

    Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP. (Please note that employee benefits are subject to revocation and modification.)


    Please apply at: http://www.lith.com/jobs.asp?j=eng3



  • Categories: Programmer / Engineer
    Platforms: Playstation 3,Xbox 360,Windows
    Work Site: On site

    City

     State

     Postal
     Code

     Country

    Kirkland

     WA

    --

     USA
    Apply:
    Job Code: Senio